forked from noxious/client
Map editor WIP
This commit is contained in:
@ -1,45 +0,0 @@
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<template>
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<Image v-if="gameStore.getLoadedAsset(props.mapObject.object.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import type { AssetDataT, PlacedMapObject } from '@/application/types'
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import { loadTexture } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed } from 'vue'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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mapObject: PlacedMapObject
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selectedMapObject: PlacedMapObject | null
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movingMapObject: PlacedMapObject | null
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const imageProps = computed(() => ({
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alpha: props.movingMapObject?.id === props.mapObject.id ? 0.5 : 1,
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tint: props.selectedMapObject?.id === props.mapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.mapObject.positionX, props.mapObject.positionY, props.mapObject.object.frameWidth, props.mapObject.object.frameHeight),
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x: tileToWorldX(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
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y: tileToWorldY(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
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flipX: props.mapObject.isRotated,
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texture: props.mapObject.object.id,
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originY: Number(props.mapObject.object.originX),
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originX: Number(props.mapObject.object.originY)
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}))
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loadTexture(scene, {
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key: props.mapObject.object.id,
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data: '/assets/objects/' + props.mapObject.object.id + '.png',
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group: 'objects',
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updatedAt: props.mapObject.object.updatedAt,
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frameWidth: props.mapObject.object.frameWidth,
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frameHeight: props.mapObject.object.frameHeight
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} as AssetDataT).catch((error) => {
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console.error('Error loading texture:', error)
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})
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</script>
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@ -0,0 +1,45 @@
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<template>
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<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import type { AssetDataT, PlacedMapObject } from '@/application/types'
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import { loadTexture } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed } from 'vue'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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placedMapObject: PlacedMapObject
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selectedPlacedMapObject: PlacedMapObject | null
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movingPlacedMapObject: PlacedMapObject | null
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const imageProps = computed(() => ({
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alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
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tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originY: Number(props.placedMapObject.mapObject.originX),
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originX: Number(props.placedMapObject.mapObject.originY)
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}))
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loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
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data: '/assets/map_objects/' + props.placedMapObject.mapObject.id + '.png',
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group: 'map_objects',
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updatedAt: props.placedMapObject.mapObject.updatedAt,
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frameWidth: props.placedMapObject.mapObject.frameWidth,
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frameHeight: props.placedMapObject.mapObject.frameHeight
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} as AssetDataT).catch((error) => {
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console.error('Error loading texture:', error)
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})
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</script>
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@ -1,22 +1,22 @@
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<template>
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<SelectedMapObject v-if="selectedMapObject" :mapObject="selectedMapObject" :movingMapObject="movingMapObject" @move="moveMapObject" @rotate="rotateMapObject" @delete="deleteMapObject" />
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<MapObject v-for="mapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :mapObject :selectedMapObject :movingMapObject @pointerup="clickMapObject(mapObject)" />
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<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotateMapObject" @delete="deleteMapObject" />
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<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
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</template>
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<script setup lang="ts">
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import type { PlacedMapObject as MapObjectT } from '@/application/types'
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import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import MapObject from '@/components/gameMaster/mapEditor/mapPartials/MapObject.vue'
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import SelectedMapObject from '@/components/gameMaster/mapEditor/partials/SelectedMapObject.vue'
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import { getTile } from '@/composables/mapComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onMounted, onUnmounted, ref, watch } from 'vue'
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import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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const scene = useScene()
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const mapEditorStore = useMapEditorStore()
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const selectedMapObject = ref<MapObjectT | null>(null)
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const movingMapObject = ref<MapObjectT | null>(null)
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const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
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const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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@ -29,8 +29,8 @@ function pencil(pointer: Phaser.Input.Pointer) {
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is object
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if (mapEditorStore.drawMode !== 'object') return
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// Check if draw mode is map_object
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if (mapEditorStore.drawMode !== 'map_object') return
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// Check if there is a selected object
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if (!mapEditorStore.selectedMapObject) return
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@ -49,15 +49,13 @@ function pencil(pointer: Phaser.Input.Pointer) {
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if (!tile) return
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// Check if object already exists on position
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const existingObject = mapEditorStore.map?.mapObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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const existingObject = mapEditorStore.map.placedMapObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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if (existingObject) return
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const newObject = {
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id: uuidv4(),
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mapId: mapEditorStore.map.id,
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map: mapEditorStore.map,
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objectId: mapEditorStore.selectedMapObject.id,
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object: mapEditorStore.selectedMapObject,
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mapObject: mapEditorStore.selectedMapObject,
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depth: 0,
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isRotated: false,
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positionX: tile.x,
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@ -65,7 +63,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
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}
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// Add new object to mapObjects
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mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newObject as MapObjectT)
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mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newObject as PlacedMapObjectT)
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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@ -75,8 +73,8 @@ function eraser(pointer: Phaser.Input.Pointer) {
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// Check if tool is eraser
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if (mapEditorStore.tool !== 'eraser') return
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// Check if draw mode is object
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if (mapEditorStore.eraserMode !== 'object') return
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// Check if draw mode is map_object
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if (mapEditorStore.eraserMode !== 'map_object') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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@ -106,8 +104,8 @@ function objectPicker(pointer: Phaser.Input.Pointer) {
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is object
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if (mapEditorStore.drawMode !== 'object') return
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// Check if draw mode is map_object
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if (mapEditorStore.drawMode !== 'map_object') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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@ -134,23 +132,23 @@ function moveMapObject(id: string) {
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// Check if map is set
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if (!mapEditorStore.map) return
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movingMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as MapObjectT
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movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (!movingMapObject.value) return
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if (!movingPlacedMapObject.value) return
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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movingMapObject.value.positionX = tile.x
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movingMapObject.value.positionY = tile.y
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movingPlacedMapObject.value.positionX = tile.x
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movingPlacedMapObject.value.positionY = tile.y
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}
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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function handlePointerUp() {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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movingMapObject.value = null
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movingPlacedMapObject.value = null
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}
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scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
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@ -176,15 +174,15 @@ function deleteMapObject(id: string) {
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if (!mapEditorStore.map) return
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mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
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selectedMapObject.value = null
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selectedPlacedMapObject.value = null
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}
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function clickMapObject(mapObject: MapObjectT) {
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selectedMapObject.value = mapObject
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function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
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selectedPlacedMapObject.value = placedMapObject
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// If alt is pressed, select the object
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if (scene.input.activePointer.event.altKey) {
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mapEditorStore.setSelectedMapObject(mapObject.mapObject)
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mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
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}
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}
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@ -210,7 +208,6 @@ watch(
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(newObjects) => {
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if (!mapEditorStore.map) return
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console.log(mapEditorStore.map.placedMapObjects)
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const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
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const updatedObject = newObjects.find((obj) => obj.id === mapObject.mapObject.id)
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if (updatedObject) {
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@ -229,7 +226,7 @@ watch(
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// Update the map with the new mapObjects
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mapEditorStore.setMap({
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...mapEditorStore.map,
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mapObjects: updatedMapObjects
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placedMapObjects: updatedMapObjects
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})
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// Update selectedMapObject if it's set
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