forked from noxious/client
TS improvements, WIP loading map objects in game map, WIP loading tile textures
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@ -1,39 +1,38 @@
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<template>
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<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
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<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
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</template>
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<script setup lang="ts">
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import type { UUID } from '@/application/types'
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import Controls from '@/components/utilities/Controls.vue'
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import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray, setLayerTiles } from '@/services/mapService'
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import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, shallowRef } from 'vue'
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import { onMounted } from 'vue'
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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const mapStore = useMapStore()
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const mapStorage = new MapStorage()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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const props = defineProps<{
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tileMap: Phaser.Tilemaps.Tilemap
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tileMapLayer: Phaser.Tilemaps.TilemapLayer
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}>()
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loadTileTexturesFromMapTileArray(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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if (!mapData || !mapData?.tiles) return
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tileMap.value = createTileMap(scene, mapData)
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emit('tileMap:create', tileMap.value)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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onBeforeUnmount(() => {
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if (!tileMap.value) return
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tileMap.value.destroyLayer('tiles')
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tileMap.value.removeAllLayers()
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tileMap.value.destroy()
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onMounted(async () => {
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if (!mapStore.mapId) return
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const map = await mapStorage.get(mapStore.mapId)
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if (!map) return
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placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
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})
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</script>
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