forked from noxious/client
Commented code for testing purpose
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@ -56,11 +56,11 @@ const updatePosition = (x: number, y: number) => {
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/**
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/**
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* Teleport: No animation, only if the distance is greater than the tile size / 1.5
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* Teleport: No animation, only if the distance is greater than the tile size / 1.5
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*/
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*/
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if (distance >= config.tile_size.x / 1.5) {
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// if (distance >= config.tile_size.x / 1.5) {
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// Teleport: No animation
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// // Teleport: No animation
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currentX.value = targetX
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// currentX.value = targetX
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currentY.value = targetY
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// currentY.value = targetY
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}
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// }
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/**
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/**
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* Normal movement: Animate
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* Normal movement: Animate
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