diff --git a/src/components/utilities/zoneEditor/ZoneEditor.vue b/src/components/utilities/zoneEditor/ZoneEditor.vue index 939cd90..1d6596e 100644 --- a/src/components/utilities/zoneEditor/ZoneEditor.vue +++ b/src/components/utilities/zoneEditor/ZoneEditor.vue @@ -60,7 +60,8 @@ let wallsImg = wallTilemap.addTilesetImage('default', 'walls', undefined, undefi x: 0, y: 0 }); -let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, config.tile_size.y) as TilemapLayer +let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, 0) as TilemapLayer + // center camera const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2 @@ -130,4 +131,9 @@ function save() { onBeforeUnmount(() => { zoneEditorStore.reset(); }) + +/** + * Resources: + * https://stackoverflow.com/questions/14488989/drawing-isometric-walls + */ diff --git a/src/services/zone.ts b/src/services/zone.ts index 336aa75..f4e4058 100644 --- a/src/services/zone.ts +++ b/src/services/zone.ts @@ -24,6 +24,6 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number return { position_x, position_y } } -export function generateTilemap(scene: Phaser.Scene, width: number, height: number, ) { +export function generateTilemap(scene: Phaser.Scene, width: number, height: number) { } \ No newline at end of file