From 05e7d6dc15ae8989988937eb61656d456a9c31d3 Mon Sep 17 00:00:00 2001 From: Dennis Postma Date: Sat, 15 Jun 2024 22:05:04 +0200 Subject: [PATCH] yuh --- src/components/utilities/zoneEditor/ZoneEditor.vue | 8 +++++++- src/services/zone.ts | 2 +- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/components/utilities/zoneEditor/ZoneEditor.vue b/src/components/utilities/zoneEditor/ZoneEditor.vue index 939cd90..1d6596e 100644 --- a/src/components/utilities/zoneEditor/ZoneEditor.vue +++ b/src/components/utilities/zoneEditor/ZoneEditor.vue @@ -60,7 +60,8 @@ let wallsImg = wallTilemap.addTilesetImage('default', 'walls', undefined, undefi x: 0, y: 0 }); -let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, config.tile_size.y) as TilemapLayer +let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, 0) as TilemapLayer + // center camera const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2 @@ -130,4 +131,9 @@ function save() { onBeforeUnmount(() => { zoneEditorStore.reset(); }) + +/** + * Resources: + * https://stackoverflow.com/questions/14488989/drawing-isometric-walls + */ diff --git a/src/services/zone.ts b/src/services/zone.ts index 336aa75..f4e4058 100644 --- a/src/services/zone.ts +++ b/src/services/zone.ts @@ -24,6 +24,6 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number return { position_x, position_y } } -export function generateTilemap(scene: Phaser.Scene, width: number, height: number, ) { +export function generateTilemap(scene: Phaser.Scene, width: number, height: number) { } \ No newline at end of file