forked from noxious/client
Tiny improvements
This commit is contained in:
@ -1,163 +0,0 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
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<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
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</div>
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<div class="mt-5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="form-field-half">
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<label for="origin-x">Origin X</label>
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<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="form-field-half">
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<label for="origin-y">Origin Y</label>
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<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="form-field-full">
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<label for="tags">Tags</label>
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<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
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</div>
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<div class="form-field-full">
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<label for="is-animated">Is animated</label>
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<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="frame-speed">Frame rate</label>
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<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
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</div>
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<div class="form-field-half">
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<label for="frame-width">Frame width</label>
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<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="form-field-half">
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<label for="frame-height">Frame height</label>
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<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<div class="flex gap-4">
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
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</div>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { MapObject } from '@/application/types'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const mapEditorStore = useMapEditorStore()
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const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
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const mapObjectName = ref('')
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const mapObjectTags = ref<string[]>([])
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const mapObjectOriginX = ref(0)
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const mapObjectOriginY = ref(0)
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const mapObjectIsAnimated = ref(false)
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const mapObjectFrameRate = ref(0)
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const mapObjectFrameWidth = ref(0)
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const mapObjectFrameHeight = ref(0)
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if (!selectedMapObject.value) {
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console.error('No map mapObject selected')
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}
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if (selectedMapObject.value) {
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mapObjectName.value = selectedMapObject.value.name
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mapObjectTags.value = selectedMapObject.value.tags
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mapObjectOriginX.value = selectedMapObject.value.originX
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mapObjectOriginY.value = selectedMapObject.value.originY
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mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
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mapObjectFrameRate.value = selectedMapObject.value.frameRate
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mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
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mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
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}
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function removeObject() {
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gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove mapObject')
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return
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}
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refreshObjectList()
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})
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}
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function refreshObjectList(unsetSelectedMapObject = true) {
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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if (unsetSelectedMapObject) {
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assetManagerStore.setSelectedMapObject(null)
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}
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if (mapEditorStore.active) {
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mapEditorStore.setMapObjectList(response)
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}
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})
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}
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function saveObject() {
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if (!selectedMapObject.value) {
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console.error('No mapObject selected')
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return
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}
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gameStore.connection?.emit(
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'gm:mapObject:update',
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{
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id: selectedMapObject.value.id,
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name: mapObjectName.value,
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tags: mapObjectTags.value,
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originX: mapObjectOriginX.value,
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originY: mapObjectOriginY.value,
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isAnimated: mapObjectIsAnimated.value,
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frameRate: mapObjectFrameRate.value,
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frameWidth: mapObjectFrameWidth.value,
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frameHeight: mapObjectFrameHeight.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save mapObject')
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return
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}
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refreshObjectList(false)
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}
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)
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}
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watch(selectedMapObject, (mapObject: MapObject | null) => {
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if (!mapObject) return
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mapObjectName.value = mapObject.name
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mapObjectTags.value = mapObject.tags
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mapObjectOriginX.value = mapObject.originX
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mapObjectOriginY.value = mapObject.originY
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mapObjectIsAnimated.value = mapObject.isAnimated
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mapObjectFrameRate.value = mapObject.frameRate
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mapObjectFrameWidth.value = mapObject.frameWidth
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mapObjectFrameHeight.value = mapObject.frameHeight
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})
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onMounted(() => {
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if (!selectedMapObject.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedMapObject(null)
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})
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</script>
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@ -1,99 +0,0 @@
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<template>
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<div class="relative mb-5 flex items-center gap-x-2.5">
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<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
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<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
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</svg>
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</label>
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</div>
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<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
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<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" />
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</div>
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<span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span>
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</div>
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</a>
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</div>
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<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
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<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
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<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
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</button>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { MapObject } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useVirtualList } from '@vueuse/core'
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import { computed, onMounted, ref } from 'vue'
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const gameStore = useGameStore()
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const objectUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload object')
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return
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}
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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})
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})
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}
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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const filteredObjects = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.mapObjectList
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}
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return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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})
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})
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</script>
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