forked from noxious/client
Tiny improvements
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@ -1,112 +0,0 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
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<img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
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</div>
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<div class="mt-5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="tileName" class="input-field" type="text" name="name" placeholder="Tile #1" />
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</div>
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<div class="form-field-full">
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<label for="origin-x">Tags</label>
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<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
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</div>
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<div class="flex gap-4">
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
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</div>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { Tile } from '@/application/types'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const mapEditorStore = useMapEditorStore()
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const selectedTile = computed(() => assetManagerStore.selectedTile)
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const tileName = ref('')
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const tileTags = ref<string[]>([])
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if (!selectedTile.value) {
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console.error('No tile selected')
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}
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if (selectedTile.value) {
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tileName.value = selectedTile.value.name
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tileTags.value = selectedTile.value.tags
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}
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watch(selectedTile, (tile: Tile | null) => {
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if (!tile) return
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tileName.value = tile.name
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tileTags.value = tile.tags
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})
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function deleteTile() {
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gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to delete tile')
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return
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}
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refreshTileList()
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})
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}
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function refreshTileList(unsetSelectedTile = true) {
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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if (unsetSelectedTile) {
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assetManagerStore.setSelectedTile(null)
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}
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if (mapEditorStore.active) {
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mapEditorStore.setTileList(response)
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}
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})
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}
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function saveTile() {
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if (!selectedTile.value) {
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console.error('No tile selected')
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return
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}
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gameStore.connection?.emit(
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'gm:tile:update',
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{
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id: selectedTile.value.id,
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name: tileName.value,
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tags: tileTags.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save tile')
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return
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}
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refreshTileList(false)
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}
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)
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}
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onMounted(() => {
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if (!selectedTile.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedTile(null)
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})
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</script>
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