forked from noxious/client
Tiny improvements
This commit is contained in:
@ -1,118 +0,0 @@
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<template>
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<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
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</template>
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<script setup lang="ts">
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import { MapEventTileType, type MapEventTile } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Image, useScene } from 'phavuer'
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import { onMounted, onUnmounted } from 'vue'
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const scene = useScene()
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const mapEditorStore = useMapEditorStore()
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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}>()
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function getImageProps(tile: MapEventTile) {
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return {
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x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
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y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
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texture: tile.type,
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depth: 999
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}
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}
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function pencil(pointer: Phaser.Input.Pointer) {
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is blocking tile or teleport
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if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if event tile already exists on position
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const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (existingEventTile) return
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// If teleport, check if there is a selected map
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if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
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const newEventTile = {
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id: uuidv4(),
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mapId: mapEditorStore.map.id,
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map: mapEditorStore.map,
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type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
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positionX: tile.x,
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positionY: tile.y,
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teleport:
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mapEditorStore.drawMode === 'teleport'
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? {
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toMap: mapEditorStore.teleportSettings.toMap,
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toPositionX: mapEditorStore.teleportSettings.toPositionX,
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toPositionY: mapEditorStore.teleportSettings.toPositionY,
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toRotation: mapEditorStore.teleportSettings.toRotation
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}
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: undefined
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}
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mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'eraser') return
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// Check if draw mode is blocking tile or teleport
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if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if event tile already exists on position
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const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (!existingEventTile) return
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// Remove existing event tile
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mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
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}
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onMounted(() => {
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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onUnmounted(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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</script>
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@ -1,232 +0,0 @@
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<template>
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<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import Controls from '@/components/utilities/Controls.vue'
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import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
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import { TileStorage } from '@/storage/storages'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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const mapEditorStore = useMapEditorStore()
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const tileStorage = new TileStorage()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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function createTileMap() {
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const mapData = new Phaser.Tilemaps.MapData({
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width: mapEditorStore.map?.width,
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height: mapEditorStore.map?.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
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emit('tileMap:create', newTileMap)
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return newTileMap
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}
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async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
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const tiles = await tileStorage.getAll()
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const tilesetImages = []
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for (const tile of tiles) {
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tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
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}
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// Add blank tile
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tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
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const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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function pencil(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is tile
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if (mapEditorStore.drawMode !== 'tile') return
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// Check if there is a selected tile
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if (!mapEditorStore.selectedTile) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
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const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Place tile
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'eraser') return
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// Check if draw mode is tile
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if (mapEditorStore.eraserMode !== 'tile') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if alt is pressed
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if (pointer.event.altKey) return
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// Check if there is a tile
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const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Place tile
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
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}
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function paint(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'paint') return
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// Check if there is a selected tile
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if (!mapEditorStore.selectedTile) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if alt is pressed
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if (pointer.event.altKey) return
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// Set new tileArray with selected tile
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setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
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}
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// When alt is pressed, and the pointer is down, select the tile that the pointer is over
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function tilePicker(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is tile
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if (mapEditorStore.drawMode !== 'tile') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if alt is pressed
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if (!pointer.event.altKey) return
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// Check if there is a tile
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const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Select the tile
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mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
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}
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watch(() => mapEditorStore.shouldClearTiles, (shouldClear) => {
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if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
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const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
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setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
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mapEditorStore.map.tiles = blankTiles
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mapEditorStore.resetClearTilesFlag()
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}
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})
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onMounted(async () => {
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if (!mapEditorStore.map?.tiles) return
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tileMap.value = createTileMap()
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tileLayer.value = await createTileLayer(tileMap.value)
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// First fill the entire map with blank tiles using current map dimensions
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const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
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// Then overlay the map tiles, but only within the current map dimensions
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const mapTiles = mapEditorStore.map.tiles
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for (let y = 0; y < mapEditorStore.map.height; y++) {
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for (let x = 0; x < mapEditorStore.map.width; x++) {
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if (mapTiles[y] && mapTiles[y][x] !== undefined) {
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blankTiles[y][x] = mapTiles[y][x]
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}
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}
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}
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setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
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})
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onBeforeMount(async () => {
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await loadAllTilesIntoScene(scene)
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})
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onUnmounted(() => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
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if (tileMap.value) {
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tileMap.value.destroyLayer('tiles')
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tileMap.value.removeAllLayers()
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tileMap.value.destroy()
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}
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})
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</script>
|
@ -1,45 +0,0 @@
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<template>
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<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import type { PlacedMapObject, TextureData } from '@/application/types'
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import { loadTexture } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed } from 'vue'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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placedMapObject: PlacedMapObject
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selectedPlacedMapObject: PlacedMapObject | null
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movingPlacedMapObject: PlacedMapObject | null
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const imageProps = computed(() => ({
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alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
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tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originY: Number(props.placedMapObject.mapObject.originX),
|
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originX: Number(props.placedMapObject.mapObject.originY)
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}))
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loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
|
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data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
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group: 'map_objects',
|
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updatedAt: props.placedMapObject.mapObject.updatedAt,
|
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frameWidth: props.placedMapObject.mapObject.frameWidth,
|
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frameHeight: props.placedMapObject.mapObject.frameHeight
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} as TextureData).catch((error) => {
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console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,246 +0,0 @@
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<template>
|
||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
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<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
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</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||
import { getTile } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!mapEditorStore.selectedMapObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (existingPlacedMapObject) return
|
||||
|
||||
const newPlacedMapObject = {
|
||||
id: uuidv4(),
|
||||
map: mapEditorStore.map,
|
||||
mapObject: mapEditorStore.selectedMapObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to mapObjects
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.eraserMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Remove existing object
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingPlacedMapObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = tile.x
|
||||
movingPlacedMapObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
|
||||
if (placedMapObject.id === id) {
|
||||
return {
|
||||
...placedMapObject,
|
||||
isRotated: !placedMapObject.isRotated
|
||||
}
|
||||
}
|
||||
return placedMapObject
|
||||
})
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
|
||||
selectedPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
selectedPlacedMapObject.value = placedMapObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||
watch(
|
||||
() => mapEditorStore.mapObjectList,
|
||||
(newMapObjects) => {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
if (updatedMapObject) {
|
||||
return {
|
||||
...mapObject,
|
||||
mapObject: {
|
||||
...mapObject.mapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapObject
|
||||
})
|
||||
|
||||
// Update the map with the new mapObjects
|
||||
mapEditorStore.setMap({
|
||||
...mapEditorStore.map,
|
||||
placedMapObjects: updatedMapObjects
|
||||
})
|
||||
|
||||
// Update selectedMapObject if it's set
|
||||
if (mapEditorStore.selectedMapObject) {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
|
||||
if (updatedMapObject) {
|
||||
mapEditorStore.setSelectedMapObject({
|
||||
...mapEditorStore.selectedMapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
// { deep: true }
|
||||
)
|
||||
</script>
|
Reference in New Issue
Block a user