forked from noxious/client
Show tile & mapObject list on top of toolbar buttons, re-enabled camera follow
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09b458eeef
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09ee9bf01d
@ -175,7 +175,7 @@ onMounted(async () => {
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mapStore.setCharacterLoaded(true)
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mapStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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// #146 : Set camera position to character, need to be improved still
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// scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
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scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
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}
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}
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updatePosition(character.positionX, character.positionY, character.rotation)
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updatePosition(character.positionX, character.positionY, character.rotation)
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@ -1,5 +1,5 @@
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<template>
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<template>
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<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="isOpen">
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<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
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<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
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<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
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<h3 class="text-lg text-white">Map objects</h3>
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<h3 class="text-lg text-white">Map objects</h3>
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</div>
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</div>
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@ -1,5 +1,5 @@
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<template>
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<template>
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<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="isOpen">
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<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
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<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
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<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
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<h3 class="text-lg text-white">Tiles</h3>
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<h3 class="text-lg text-white">Tiles</h3>
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</div>
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</div>
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