forked from noxious/client
Use originX and Y for hair
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8005bc1318
commit
0e455f8ffc
@ -28,13 +28,22 @@ const texture = computed(() => {
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const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
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const imageProps = computed(() => ({
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depth: 1,
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originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.33 : 5.33,
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flipX: isFlippedX.value,
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texture: texture.value,
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y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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}))
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const imageProps = computed(() => {
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// Get the current sprite action based on direction
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const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find(
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spriteAction => spriteAction.action === direction
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)
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return {
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depth: 1,
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originX: spriteAction?.originX ?? 0,
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originY: spriteAction?.originY ?? 0,
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flipX: isFlippedX.value,
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texture: texture.value,
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y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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}
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})
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loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
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.then(() => {})
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@ -66,10 +66,13 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
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data: sprite_action.data,
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group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
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updatedAt: sprite_action.updatedAt,
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frameCount: sprite_action.frameCount,
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originX: sprite_action.originX ?? 0,
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originY: sprite_action.originY ?? 0,
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isAnimated: sprite_action.isAnimated,
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frameWidth: sprite_action.frameWidth,
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frameHeight: sprite_action.frameHeight,
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frameRate: sprite_action.frameRate
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frameRate: sprite_action.frameRate,
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frameCount: sprite_action.frameCount
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} as AssetDataT)
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// If the sprite is not animated, skip
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@ -47,7 +47,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
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export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
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let tileImg = zone.getTileset(tileName) as Tileset
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if (!tileImg) {
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console.log('tile not found:', tileName)
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tileImg = zone.getTileset('blank_tile') as Tileset
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}
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layer.putTileAt(tileImg.firstgid, x, y)
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@ -25,7 +25,19 @@ export class AssetStorage {
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const blob = await response.blob()
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// Store the asset in the database
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await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
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await this.db.table('assets').put({
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key: asset.key,
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data: blob,
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group: asset.group,
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updatedAt: asset.updatedAt,
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originX: asset.originX,
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originY: asset.originY,
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isAnimated: asset.isAnimated,
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frameWidth: asset.frameWidth,
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frameHeight: asset.frameHeight,
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frameRate: asset.frameRate,
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frameCount: asset.frameCount
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})
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} catch (error) {
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console.error(`Failed to add asset ${asset.key}:`, error)
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}
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@ -9,6 +9,8 @@ export type AssetDataT = {
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data: string
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group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
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updatedAt: Date
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originX?: number
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originY?: number
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isAnimated?: boolean
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frameCount?: number
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frameWidth?: number
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