forked from noxious/client
#159 : Camera control fixes
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@ -11,9 +11,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const pointerTile = getTile(px, py, layer)
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waypoint.value.visible = !!pointerTile
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if (!pointerTile) {
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return
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}
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if (!pointerTile) return
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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@ -21,9 +19,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (!gameStore.isPlayerDraggingCamera) {
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return
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}
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if (!gameStore.isPlayerDraggingCamera) return
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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@ -39,9 +35,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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if (!pointerTile) {
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return
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}
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if (!pointerTile) return
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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@ -49,13 +43,11 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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})
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}
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function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
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if (event instanceof WheelEvent && event.shiftKey) {
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return
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera = scene.cameras.main
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const deltaY = pointer.event.deltaY
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
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}
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const setupPointerHandlers = () => {
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@ -71,4 +63,4 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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}
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