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forked from noxious/client

#146 : Set camera on player's position after loading into a zone

This commit is contained in:
Dennis Postma 2024-10-02 17:07:43 +02:00
parent 334ceaa8f3
commit 16a8435f7b
2 changed files with 7 additions and 2 deletions

View File

@ -22,7 +22,7 @@ import { type ExtendedCharacter } from '@/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame } from 'phavuer'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
enum Direction {
@ -43,6 +43,7 @@ const charSprite = refObj<Phaser.GameObjects.Sprite>()
const game = useGame()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const scene = useScene()
const currentX = ref(0)
const currentY = ref(0)
@ -177,6 +178,10 @@ onMounted(() => {
if (props.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
scene.cameras.main.stopFollow()
}
// Set sprite

View File

@ -8,7 +8,7 @@
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'