forked from noxious/client
Fully finished zone loading logic
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@ -1,12 +1,10 @@
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<template>
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<div v-if="isLoaded">
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="tilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container>
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<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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</Container>
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</div>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
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<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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@ -30,125 +28,54 @@ import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import { getTiles, placeTile, tileToWorldXY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import type { Zone, ZoneObject } from '@/types'
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import type { Object } from '@/types'
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import { storeToRefs } from 'pinia'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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type ZoneObject = {
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id: number
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object: Object
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position_x: number
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position_y: number
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}
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const scene = useScene()
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const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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const isLoaded = ref(false)
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const zoneTilemap = ref<Phaser.Tilemaps.Tilemap | null>(null)
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const tiles = ref<TilemapLayer | null>(null)
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const tilesArray = ref<string[][]>([])
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const zoneObjects = ref<ZoneObject[]>([])
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const tilesetImages: Tileset[] = []
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socket.connection.emit('gm:zone_editor:zone:request', {zoneId: 1}, (response: Zone) => {
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zoneEditorStore.setZone(response)
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})
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function clearLayer(layer: Phaser.Tilemaps.TilemapLayer) {
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const width = layer.layer.width;
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const height = layer.layer.height;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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layer.removeTileAt(x, y, true, true);
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}
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}
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}
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function addMapTiles(width: number, height: number) {
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if (tiles.value) {
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clearLayer(tiles.value)
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}
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if (zoneTilemap.value) {
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zoneTilemap.value?.removeAllLayers()
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}
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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tilesetImages.push(zoneTilemap.value!.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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})
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tilesetImages.push(zoneTilemap.value!.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
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tiles.value = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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// Initialize tilesArray with the correct dimensions
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tilesArray.value = Array.from({ length: height }, () => Array.from({ length: width }, () => 'blank_tile'))
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}
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function initializeTilemap() {
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isLoaded.value = false;
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if (!zoneEditorStore.zone) {
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resetTilemap()
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return
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}
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const { width, height } = zoneEditorStore.zone
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const zoneData = new Phaser.Tilemaps.MapData({
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width,
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height,
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width: zoneEditorStore.zone?.width ?? 10,
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height: zoneEditorStore.zone?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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zoneTilemap.value = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const tilesetImages: Tileset[] = []
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const zoneObjects = ref<ZoneObject[]>([])
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// Clear existing tilesetImages
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tilesetImages.length = 0
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// Reinitialize tilesetImages
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addMapTiles(width, height)
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// Load tiles from zoneEditorStore
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zoneEditorStore.zone.tiles.forEach((row, y) => {
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row.forEach((tileId, x) => {
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const tileKey = tileId ? assetStore.assets.find(asset => asset.id === tileId)?.key : 'blank_tile'
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tilesArray.value[y][x] = tileKey || 'blank_tile'
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placeTile(zoneTilemap.value!, tiles.value!, x, y, tileKey || 'blank_tile')
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})
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/**
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* Walk through object and add them to the zone as tilesetImages
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*/
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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tilesetImages.push(zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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})
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
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// Load objects from zoneEditorStore
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if(zoneEditorStore.zone.zoneObjects) {
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// zoneObjects.value.push(...zoneEditorStore.zone.zoneObjects)
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}
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// Center camera
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const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
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const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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isLoaded.value = true
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}
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function resetTilemap() {
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zoneTilemap.value = null
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tiles.value = null
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tilesArray.value = []
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zoneObjects.value = []
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tilesetImages.length = 0
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}
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const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.zone?.width ?? 10 }, () => Array.from({ length: zoneEditorStore.zone?.height ?? 10 }, () => 'blank_tile'))
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const { objectList } = storeToRefs(zoneEditorStore)
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watch(() => zoneEditorStore.zone, () => {
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initializeTilemap()
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}, { deep: true })
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/**
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* Watch for object updates and update the zoneObjects
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*/
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watch(objectList, (newObjects) => {
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if (!zoneEditorStore.zone) return
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zoneObjects.value = zoneObjects.value.map((object) => {
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const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
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if (!newObject) return object
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@ -157,61 +84,54 @@ watch(objectList, (newObjects) => {
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})
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value) return
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if (zoneEditorStore.drawMode === 'tile') {
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placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
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tilesArray.value[tile.y][tile.x] = 'blank_tile'
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placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
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}
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if (zoneEditorStore.drawMode === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles.value!, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles.value!, tile.x, tile.y).position_y)
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zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
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}
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}
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value) return
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if (zoneEditorStore.drawMode === 'tile') {
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if (!zoneEditorStore.selectedTile) return
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placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, zoneEditorStore.selectedTile)
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tilesArray.value[tile.y][tile.x] = zoneEditorStore.selectedTile
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placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile)
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}
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if (zoneEditorStore.drawMode === 'object') {
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if (zoneEditorStore.selectedObject === null) return
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// zoneObjects.value.push({
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// id: zoneObjects.value.length + 1,
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// object: zoneEditorStore.selectedObject,
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// position_x: tileToWorldXY(tiles.value, tile.x, tile.y).position_x,
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// position_y: tileToWorldXY(tiles.value, tile.x, tile.y).position_y
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// })
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zoneObjects.value.push({
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id: zoneObjects.value.length + 1,
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object: zoneEditorStore.selectedObject,
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position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
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position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
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})
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}
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}
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function paint(tile: Phaser.Tilemaps.Tile) {
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if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value || !zoneEditorStore.selectedTile) return
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tilesArray.value.forEach((row, y) => row.forEach((_, x) => {
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placeTile(zoneTilemap.value!, tiles.value!, x, y, zoneEditorStore.selectedTile!)
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tilesArray.value[y][x] = zoneEditorStore.selectedTile!
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}))
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if (!zoneEditorStore.selectedTile) return
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, zoneEditorStore.selectedTile)))
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}
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function save() {
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if (!zoneEditorStore.zone || !zoneTilemap.value) {
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console.warn('No zone selected or tilemap not initialized')
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return
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}
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console.log(getTiles(zoneTilemap.value))
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console.log(getTiles(zoneTilemap))
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}
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onBeforeMount(() => {
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initializeTilemap()
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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})
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onBeforeUnmount(() => {
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resetTilemap()
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zoneEditorStore.reset()
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tiles.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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// zoneEditorStore.reset()
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})
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// center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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</script>
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@ -19,7 +19,7 @@
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</Game>
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<Game :config="gameConfig" @create="createGame" v-if="zoneEditorStore.active">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<ZoneEditor v-if="isLoaded" />
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<ZoneEditor v-if="isLoaded" :key="zoneEditorStore.zone?.id ?? 0" />
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</Scene>
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</Game>
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</div>
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@ -160,4 +160,8 @@ const createScene = (scene: Phaser.Scene) => {
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})
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})
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}
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// watch(() => zoneEditorStore.zone, () => {
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// isLoaded.value = false
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// }, {deep:true});
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</script>
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