forked from noxious/client
Fixed modal fullscreen icons, made types compatible with server changes made for #174, npm update, npm run format, minor improvements
This commit is contained in:
@ -6,7 +6,7 @@
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</Container>
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<!-- Character name and health -->
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<Container :depth="999" :x="currentX" :y="currentY">
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<Text @create="createNicknameText" :text="character.name" />
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<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
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<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
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</Container>
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@ -18,7 +18,7 @@
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<script lang="ts" setup>
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import config from '@/config'
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import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
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import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
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@ -34,7 +34,7 @@ enum Direction {
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const props = defineProps<{
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layer: Phaser.Tilemaps.TilemapLayer
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character: ExtendedCharacter
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zoneCharacter: ZoneCharacter
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}>()
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const charChatContainer = refObj<Phaser.GameObjects.Container>()
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@ -110,19 +110,19 @@ const calcDirection = (oldX: number, oldY: number, newX: number, newY: number):
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return Direction.UNCHANGED
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}
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const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0))
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const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
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const charTexture = computed(() => {
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const { rotation, characterType, isMoving } = props.character
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const { rotation, characterType } = props.zoneCharacter.character
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const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
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const action = isMoving ? 'walk' : 'idle'
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const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
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const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
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return `${spriteId}-${action}_${direction}`
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})
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const updateSprite = () => {
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if (props.character.isMoving) {
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if (props.zoneCharacter.isMoving) {
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charSprite.value!.anims.play(charTexture.value, true)
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return
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}
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@ -133,11 +133,11 @@ const updateSprite = () => {
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}
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const createChatBubble = (container: Phaser.GameObjects.Container) => {
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container.setName(`${props.character.name}_chatBubble`)
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container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
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}
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const createChatText = (text: Phaser.GameObjects.Text) => {
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text.setName(`${props.character.name}_chatText`)
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text.setName(`${props.zoneCharacter.character.name}_chatText`)
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text.setFontSize(13)
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text.setFontFamily('Arial')
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text.setOrigin(0.5, 10.9)
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@ -168,7 +168,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
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}
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watch(
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() => props.character,
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() => props.zoneCharacter.character,
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(newChar, oldChar) => {
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if (!newChar) return
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@ -179,10 +179,9 @@ watch(
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}
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)
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watch(() => props.character.isMoving, updateSprite)
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watch(() => props.character.rotation, updateSprite)
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watch(() => props.zoneCharacter, updateSprite)
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loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
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loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
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.then(() => {
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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@ -192,11 +191,11 @@ loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
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})
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onMounted(() => {
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charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
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charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
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charChatContainer.value!.setVisible(false)
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charContainer.value!.setName(props.character!.name)
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charContainer.value!.setName(props.zoneCharacter.character!.name)
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if (props.character.id === gameStore.character!.id) {
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if (props.zoneCharacter.character.id === gameStore.character!.id) {
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zoneStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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@ -204,7 +203,7 @@ onMounted(() => {
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scene.cameras.main.stopFollow()
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}
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updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
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updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
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})
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onUnmounted(() => {
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