forked from noxious/client
Fixed modal fullscreen icons, made types compatible with server changes made for #174, npm update, npm run format, minor improvements
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@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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if (distance <= dragThreshold) {
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (pointerTile) {
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gameStore.connection?.emit('character:initMove', {
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gameStore.connection?.emit('character:move', {
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positionX: pointerTile.x,
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positionY: pointerTile.y
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})
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