From 1c703edc268d9da1f787f36de6ec43c309c0db10 Mon Sep 17 00:00:00 2001
From: Dennis Postma <dennis@directonline.io>
Date: Mon, 16 Sep 2024 19:04:20 +0200
Subject: [PATCH] Decreased setCullPadding values for better performance

---
 src/components/gameMaster/zoneEditor/ZoneEditor.vue | 2 +-
 src/components/zone/Tiles.vue                       | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
index cd529e9..7036d7d 100644
--- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue
+++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
@@ -81,7 +81,7 @@ function createTileLayer() {
   const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
 
   layer.setDepth(0)
-  layer.setCullPadding(2, 2)
+  layer.setCullPadding(0.5, 0.5)
 
   return layer
 }
diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue
index d999795..0cf9935 100644
--- a/src/components/zone/Tiles.vue
+++ b/src/components/zone/Tiles.vue
@@ -52,7 +52,7 @@ function createTileLayer() {
   const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
 
   layer.setDepth(0)
-  layer.setCullPadding(2, 2)
+  layer.setCullPadding(0.5, 0.5)
 
   return layer
 }