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forked from noxious/client

npm update, fixed character animation bug (maybe)

This commit is contained in:
2024-09-11 14:18:26 +02:00
parent 37c39bd336
commit 20015705c5
2 changed files with 14 additions and 14 deletions

View File

@ -1,8 +1,8 @@
<template>
<Container v-if="props.character" :x="currentX" :y="currentY">
<!-- Start chat bubble -->
<!-- <RoundRectangle :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" />-->
<!-- <Text @create="createText" :text="`This is a chat message 🤯👋`" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />-->
<RoundRectangle :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" />
<Text @create="createText" :text="`This is a chat message 🤯👋`" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
<!-- End chat bubble -->
<Text @create="createText" :text="props.character.name" :origin-x="0.5" :origin-y="9" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
@ -56,16 +56,16 @@ const updatePosition = (x: number, y: number) => {
/**
* Teleport: No animation, only if the distance is greater than the tile size / 1.5
*/
// if (distance >= config.tile_size.x / 1.5) {
// // Teleport: No animation
// currentX.value = targetX
// currentY.value = targetY
// }
if (distance >= config.tile_size.x / 1.2) {
// Teleport: No animation
currentX.value = targetX
currentY.value = targetY
}
/**
* Normal movement: Animate
*/
if (distance <= config.tile_size.x / 1.5) {
if (distance <= config.tile_size.x / 1.2) {
// Normal movement: Animate
const duration = distance * 6 // Adjust this multiplier to control overall speed