forked from noxious/client
npm update, changes a few things regarding sprite logic
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package-lock.json
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24
package-lock.json
generated
@ -3450,9 +3450,9 @@
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}
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},
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"node_modules/electron-to-chromium": {
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"version": "1.5.0",
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.0.tgz",
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"integrity": "sha512-Vb3xHHYnLseK8vlMJQKJYXJ++t4u1/qJ3vykuVrVjvdiOEhYyT1AuP4x03G8EnPmYvYOhe9T+dADTmthjRQMkA==",
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"version": "1.5.1",
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.1.tgz",
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"integrity": "sha512-FKbOCOQ5QRB3VlIbl1LZQefWIYwszlBloaXcY2rbfpu9ioJnNh3TK03YtIDKDo3WKBi8u+YV4+Fn2CkEozgf4w==",
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"dev": true,
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"license": "ISC"
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},
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@ -6629,9 +6629,9 @@
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}
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},
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"node_modules/tailwindcss": {
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"version": "3.4.6",
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"resolved": "https://registry.npmjs.org/tailwindcss/-/tailwindcss-3.4.6.tgz",
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"integrity": "sha512-1uRHzPB+Vzu57ocybfZ4jh5Q3SdlH7XW23J5sQoM9LhE9eIOlzxer/3XPSsycvih3rboRsvt0QCmzSrqyOYUIA==",
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"version": "3.4.7",
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"resolved": "https://registry.npmjs.org/tailwindcss/-/tailwindcss-3.4.7.tgz",
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"integrity": "sha512-rxWZbe87YJb4OcSopb7up2Ba4U82BoiSGUdoDr3Ydrg9ckxFS/YWsvhN323GMcddgU65QRy7JndC7ahhInhvlQ==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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@ -6949,9 +6949,9 @@
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"license": "MIT"
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},
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"node_modules/vite": {
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"version": "5.3.4",
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"resolved": "https://registry.npmjs.org/vite/-/vite-5.3.4.tgz",
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"integrity": "sha512-Cw+7zL3ZG9/NZBB8C+8QbQZmR54GwqIz+WMI4b3JgdYJvX+ny9AjJXqkGQlDXSXRP9rP0B4tbciRMOVEKulVOA==",
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"version": "5.3.5",
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"resolved": "https://registry.npmjs.org/vite/-/vite-5.3.5.tgz",
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"integrity": "sha512-MdjglKR6AQXQb9JGiS7Rc2wC6uMjcm7Go/NHNO63EwiJXfuk9PgqiP/n5IDJCziMkfw9n4Ubp7lttNwz+8ZVKA==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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@ -7202,9 +7202,9 @@
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}
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},
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"node_modules/vue-component-type-helpers": {
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"version": "2.0.28",
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"resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.0.28.tgz",
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"integrity": "sha512-hoK0UsKXrXDY9zdpdk+drqOqYHpPhbmfQUJ2mFYK57+l73mQxcYyCteQsolllwGaxhWihT077+OA/FR5ZPTceg==",
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"version": "2.0.29",
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"resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.0.29.tgz",
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"integrity": "sha512-58i+ZhUAUpwQ+9h5Hck0D+jr1qbYl4voRt5KffBx8qzELViQ4XdT/Tuo+mzq8u63teAG8K0lLaOiL5ofqW38rg==",
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"dev": true,
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"license": "MIT"
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},
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@ -63,11 +63,8 @@
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<input v-model.number="action.frameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<div class="w-full flex mb-5 gap-2">
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<SpriteActionsInput v-model="action.spriteActions" />
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</div>
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<div v-if="action.base64">
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<div class="w-full h-px bg-cyan-200"></div>
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<img class="max-h-56" :src="`data:image/png;base64,${action.base64}`" />
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<!-- Component with images in base64 format, ordered -->
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<SpriteActionsInput v-model="action.images" />
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</div>
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</form>
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</template>
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@ -90,12 +87,7 @@ const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const spriteName = ref('')
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type uploadSpriteAction = spriteAction & {
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base64?: string
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}
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const spriteActions = ref<uploadSpriteAction[]>([])
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const spriteActions = ref<spriteAction[]>([])
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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@ -106,6 +98,12 @@ if (selectedSprite.value) {
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spriteActions.value = selectedSprite.value.spriteActions
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}
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function getSpriteActionImages(action: spriteAction) {
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gameStore.connection?.emit('gm:sprite:images:list', { id: selectedSprite.value?.id }, (response: string[]) => {
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action.images = response
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})
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}
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function removeSprite() {
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gameStore.connection?.emit('gm:sprite:remove', { id: selectedSprite.value?.id }, (response: boolean) => {
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if (!response) {
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@ -135,7 +133,18 @@ function saveSprite() {
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const updatedSprite = {
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id: selectedSprite.value.id,
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name: spriteName.value,
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spriteActions: spriteActions.value
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spriteActions: spriteActions.value.map((action) => {
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return {
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action: action.action,
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origin_x: action.origin_x,
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origin_y: action.origin_y,
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frameSpeed: action.frameSpeed,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight,
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isAnimated: action.isAnimated,
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isLooping: action.isLooping
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}
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})
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}
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gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
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@ -150,8 +159,12 @@ function saveSprite() {
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function addNewImage() {
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if (!selectedSprite.value) return
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function uuidv4() {
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return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
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}
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const newImage: spriteAction = {
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id: Date.now().toString(), // Temporary ID, should be replaced by server-generated ID
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id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
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action: 'new_action',
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origin_x: 0,
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origin_y: 0,
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@ -164,6 +177,8 @@ function addNewImage() {
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isLooping: false
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}
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console.log(newImage)
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// spriteimages value can be undefined
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if (!spriteActions.value) {
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spriteActions.value = []
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@ -168,6 +168,7 @@ export type spriteAction = {
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frameWidth: number
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frameHeight: number
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frameSpeed: number
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images?: string[]
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}
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export type Chat = {
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