forked from noxious/client
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@ -21,7 +21,7 @@ import config from '@/config'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, onMounted } from 'vue'
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import { onBeforeMount, onBeforeUnmount, onMounted, toRaw } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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@ -51,15 +51,23 @@ const zoneData = new Phaser.Tilemaps.MapData({
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const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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let tilesetImages: Tileset[] = [];
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assetStore.assets.forEach((asset) => {
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') {
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return
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}
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tilesetImages.push(zone.addTilesetImage(asset.key) as Tileset)
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console.log(asset)
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// tilesetImages.push(zone.addTilesetImage(asset.key) as Tileset)
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})
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const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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/**
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* @TODO BUG : in the map. somehow always the latest tileset is used instead of the correct one.
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*/
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const t1 = zone.addTilesetImage('tile_1.png') as Tileset
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const t2 = zone.addTilesetImage('tile_2.png') as Tileset
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const t3 = zone.addTilesetImage('tile_3.png') as Tileset
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const tiles = zone.createBlankLayer('tiles', [t1,t2,t3], 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'tile_0.png'))
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onMounted(() => {})
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@ -74,13 +82,16 @@ const centerY = (zone.height * zone.tileHeight) / 2
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const centerX = (zone.width * zone.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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function placeTile(x: number, y: number, tileType: string) {
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const tileset = map.getTileset(tileType);
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layer.putTileAt(tileset.firstgid, x, y);
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function placeTile(layer: TilemapLayer, x: number, y: number, tileType: string) {
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let tilesett = zone.getTileset(tileType) as Tileset;
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console.log(tilesett)
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layer.putTileAt(tilesett.firstgid, x, y);
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}
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placeTile(tiles, 0, 0, 'tile_1.png')
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => tiles.putTileAt(tile, x, y)))
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// exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(tiles, x, y, 'tile_2.png')))
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socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
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})
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@ -26,17 +26,17 @@
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<script setup lang="ts">
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import config from '@/config'
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import 'phaser'
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import { onUnmounted, toRaw } from 'vue'
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import { Game, Scene } from 'phavuer'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useAssetStore } from '@/stores/assets'
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import World from '@/components/World.vue'
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import Hud from '@/components/gui/Hud.vue'
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import Chat from '@/components/gui/Chat.vue'
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import Menubar from '@/components/gui/Menu.vue'
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import { onUnmounted } from 'vue'
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import GmTools from '@/components/utilities/GmTools.vue'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
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import { useAssetStore } from '@/stores/assets'
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import type { Asset } from '@/types'
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const socket = useSocketStore()
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@ -47,7 +47,7 @@ onUnmounted(() => {
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socket.disconnectSocket()
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})
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// on page close
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// On page close
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addEventListener('beforeunload', () => {
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socket.disconnectSocket()
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})
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@ -61,31 +61,27 @@ const gameConfig = {
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}
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const createGame = (game: Phaser.Game) => {
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/**
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* Resize the game when the window is resized
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*/
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addEventListener('resize', () => {
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game.scale.resize(window.innerWidth, window.innerHeight)
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})
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}
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const preloadScene = (scene: Phaser.Scene) => {
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socket.connection.emit('assets:download', {}, (response: Asset[]) => {
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console.log(response);
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response.forEach((asset) => {
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assetStore.addAsset(asset)
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})
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})
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assetStore.assets.forEach((asset) => {
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/**
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* Load the assets into the Phaser scene
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*/
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.type === 'link') {
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scene.load.image(asset.key, asset.value)
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scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value)
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}
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if (asset.type === 'base64') {
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scene.textures.addBase64(asset.key, asset.value)
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}
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})
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scene.load.image('tiles', '/assets/zone/tiles.png')
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scene.load.image('walls', '/assets/zone/walls.png')
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scene.load.image('wall1', '/assets/zone/wall1.png')
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scene.load.image('wall2', '/assets/zone/wall2.png')
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@ -31,6 +31,7 @@ import { onMounted, ref } from 'vue'
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import { login, register } from '@/services/authentication'
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import { useNotificationStore } from '@/stores/notifications'
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import { useSocketStore } from '@/stores/socket'
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import {useAssetStore} from '@/stores/assets'
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const bgm = ref('bgm')
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if (bgm.value.paused) {
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@ -40,11 +41,17 @@ if (bgm.value.paused) {
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const socket = useSocketStore()
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const notifications = useNotificationStore()
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const assetStore = useAssetStore()
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const username = ref('')
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const password = ref('')
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// automatic login because of development
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onMounted(async () => {
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/**
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* Fetch assets from the server
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*/
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assetStore.fetchAssets();
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const response = await login('ethereal', 'kanker123')
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if (response.success === undefined) {
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@ -1,5 +1,6 @@
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import { defineStore } from 'pinia'
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import { type Asset } from '@/types'
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import config from '@/config'
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export const useAssetStore = defineStore('assets', {
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state: () => ({
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@ -11,6 +12,16 @@ export const useAssetStore = defineStore('assets', {
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},
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addAsset(asset: Asset) {
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this.assets.push(asset)
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},
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fetchAssets() {
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fetch(config.server_endpoint + '/assets')
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.then((response) => response.json())
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.then((assets) => {
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this.setAssets(assets)
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})
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.catch((error) => {
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console.error('Error fetching assets:', error)
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})
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}
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}
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})
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