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forked from noxious/client

Added characterChest component for chest equipment, moved some files

This commit is contained in:
2024-12-27 00:27:54 +01:00
parent 9c105d6df6
commit 231f19a30f
49 changed files with 156 additions and 70 deletions

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@ -1,6 +1,6 @@
import { ref } from 'vue'
import { defineStore } from 'pinia'
import type { Tile, Object, Sprite, CharacterType, CharacterHair, Item } from '@/types'
import type { Tile, Object, Sprite, CharacterType, CharacterHair, Item } from '@/application/types'
export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([])

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@ -1,9 +1,9 @@
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/application/types'
import config from '@/application/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
import { getDomain } from '@/application/utilities'
export const useGameStore = defineStore('game', {
state: () => {

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@ -1,6 +1,6 @@
import { defineStore } from 'pinia'
import { useGameStore } from '@/stores/gameStore'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/application/types'
export type TeleportSettings = {
toZoneId: number

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@ -1,5 +1,5 @@
import { defineStore } from 'pinia'
import type { ZoneCharacter, Zone } from '@/types'
import type { ZoneCharacter, Zone } from '@/application/types'
export const useZoneStore = defineStore('zone', {
state: () => {
@ -40,6 +40,15 @@ export const useZoneStore = defineStore('zone', {
setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded
},
updateCharacterPosition(data: { id: number, positionX: number, positionY: number, rotation: number, isMoving: boolean }) {
const character = this.characters.find(char => char.character.id === data.id)
if (character) {
character.character.positionX= data.positionX
character.character.positionY = data.positionY
character.character.rotation = data.rotation
character.isMoving = data.isMoving
}
},
reset() {
this.zone = null
this.characters = []