1
0
forked from noxious/client

asset mngr stuff

This commit is contained in:
2024-06-29 22:39:22 +02:00
parent 2313a0faea
commit 270b14d8e5
22 changed files with 316 additions and 261 deletions

View File

@ -23,7 +23,7 @@ import { generateTilemap } from '@/services/zone'
let scene = useScene()
let tilemapLayer = ref()
const tileMap = generateTilemap(scene, 10, 10);
const tileMap = generateTilemap(scene, 10, 10)
let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer
@ -77,7 +77,7 @@ socket.connection.on('character:moved', (data: CharacterType) => {
})
onBeforeUnmount(() => {
zoneStore.reset();
zoneStore.reset()
socket.connection.emit('character:zone:leave')
socket.connection.off('character:zone:load')
socket.connection.off('zone:character:join')

View File

@ -26,7 +26,7 @@
background-color: rgba($white, 0.85);
border: 2px solid $white;
color: $gray-2;
background-image: url("/assets/icons/submit-icon.svg");
background-image: url('/assets/icons/submit-icon.svg');
background-repeat: no-repeat;
background-size: 30px;
background-position: calc(100% - 25px) center;
@ -37,7 +37,6 @@
left: 500px;
width: 30px;
height: 30px;
}
}
}

View File

@ -10,8 +10,8 @@ import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const zoneStore = useZoneStore();
const zoneEditorStore = useZoneEditorStore();
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const scene = useScene()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
@ -43,7 +43,7 @@ function onPointerMove(pointer: Phaser.Input.Pointer) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
// Zone camera system
function dragZone (pointer: Phaser.Input.Pointer) {
function dragZone(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
@ -52,14 +52,16 @@ let cam = scene.cameras.main
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
watch(
() => zoneEditorStore.tool, () => {
() => zoneEditorStore.tool,
() => {
// @TODO : change to zone for when loading other maps
if (zoneEditorStore.tool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
}, { deep: true }
if (zoneEditorStore.tool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
},
{ deep: true }
)
// Unload funcs

View File

@ -1,22 +1,20 @@
<template>
<Modal :isModalOpen="true" :modal-width="1000" :modal-height="650">
<template #modalHeader>
<h3 class="modal-title">GM Panel</h3>
<div class="gm-selector">
<button class="btn-cyan">General</button>
<button class="btn-cyan">Users</button>
<button class="btn-cyan">Items</button>
<button class="btn-cyan">NPCs</button>
<button class="btn-cyan">Chats</button>
<button class="btn-cyan active">AM</button>
</div>
</template>
<template #modalBody>
<div class="container gm-panel">
<AssetManager v-if="toggle == 'asset-manager'" />
</div>
</template>
</Modal>
<Modal :isModalOpen="true" :modal-width="1000" :modal-height="650">
<template #modalHeader>
<h3 class="modal-title">GM Panel</h3>
<div class="gm-selector">
<button class="btn-cyan">General</button>
<button class="btn-cyan">Users</button>
<button class="btn-cyan">Chats</button>
<button class="btn-cyan active">Asset manager</button>
</div>
</template>
<template #modalBody>
<div class="container gm-panel">
<AssetManager v-if="toggle == 'asset-manager'" />
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
@ -31,14 +29,13 @@ let toggle = ref('asset-manager')
@import '@/assets/scss/main';
.gm-selector {
display: flex;
gap: 5px;
flex-wrap: wrap;
display: flex;
gap: 5px;
flex-wrap: wrap;
button {
padding: 6px 15px;
min-width: 100px;
}
button {
padding: 6px 15px;
min-width: 100px;
}
}
</style>
</style>

View File

@ -304,7 +304,6 @@ function handleResize() {
}
}
}
}
}
}

View File

@ -56,7 +56,7 @@ onBeforeUnmount(() => {
</script>
<style lang="scss">
.modal-notif {
margin: 15px;
}
</style>
.modal-notif {
margin: 15px;
}
</style>

View File

@ -1,16 +1,15 @@
<template>
<div class="assets-container">
<div class="asset-categories">
<!-- Asset Categories -->
<a class="category" :class="{ selected: selectedCategory === 'tiles' }" @click="() => selectedCategory = 'tiles'">
<a class="category" :class="{ selected: selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span class="category-name">Tiles</span>
</a>
<a class="category" :class="{ selected: selectedCategory === 'objects' }" @click="() => selectedCategory = 'objects'">
<a class="category" :class="{ selected: selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span class="category-name">Objects</span>
</a>
<a class="category">
<span class="category-name">Weapons</span>
<span class="category-name">Loot</span>
</a>
<a class="category">
<span class="category-name">NPC's</span>
@ -20,7 +19,8 @@
<!-- Assets list -->
<div class="assets" ref="elementToScroll" @scroll="onScroll">
<TileList :name="selectedCategory" />
<TileList v-if="selectedCategory === 'tiles'" />
<ObjectList :name="selectedCategory" v-if="selectedCategory === 'objects'" />
</div>
<button class="back-to-top" v-show="hasScrolled" @click="toTop">
@ -30,22 +30,25 @@
<!-- Asset details -->
<div class="asset-info">
<TileDetails :tile="selectedTile" v-if="selectedCategory === 'tiles'" />
<TileDetails :tile="selectedTile" v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import {useSocketStore} from '@/stores/socket'
import { useSocketStore } from '@/stores/socket'
import TileList from '@/components/utilities/assetManager/partials/TileList.vue'
import TileDetails from '@/components/utilities/assetManager/partials/TileDetails.vue'
import ObjectList from '@/components/utilities/assetManager/partials/ObjectList.vue'
import { useAssetManagerStore } from '@/stores/assetManager'
const socket = useSocketStore()
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')
const selectedTile = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const elementToScroll = ref()
const onScroll = (e: Event) => {
let scrollTop = (e.target as HTMLBodyElement).scrollTop
@ -61,8 +64,8 @@ function toTop() {
elementToScroll.value.scrollTo({
top: 0,
left: 0,
behavior: "smooth",
});
behavior: 'smooth'
})
}
</script>
@ -72,7 +75,7 @@ function toTop() {
.container {
&.gm-panel {
height: 100%;
margin: 0!important;
margin: 0 !important;
}
}
.assets-container {
@ -103,7 +106,7 @@ function toTop() {
width: 50px;
height: 50px;
border-radius: 8px;
background-color: rgba($cyan, 0.5);
background-color: rgba($cyan, 0.5);
padding: 0;
img {
position: absolute;
@ -119,14 +122,14 @@ function toTop() {
background-color: rgba($cyan, 0.8);
}
}
.asset-categories {
width: 15%;
display: flex;
}
.assets {
overflow:auto;
overflow: auto;
height: 100%;
width: 35%;
display: flex;
@ -171,7 +174,6 @@ function toTop() {
.asset-details {
display: flex;
justify-content: center;
align-items: center;
gap: 10px;
img {
@ -185,11 +187,15 @@ function toTop() {
}
}
.asset-categories, .assets, .asset-info {
.asset-categories,
.assets,
.asset-info {
flex-direction: column;
position: relative;
.category, .asset, .image-container {
.category,
.asset,
.image-container {
position: relative;
padding: 10px;
&::after {
@ -204,9 +210,7 @@ function toTop() {
&.selected {
background-color: rgba($cyan, 0.8);
}
}
}
}
</style>
</style>

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@ -0,0 +1,80 @@
<template>
<div class="asset">
<input class="input-cyan search-field" placeholder="Search..." />
</div>
<!-- TODO: use the passed :name in props to switch out assets-->
<a class="asset" :class="{ active: name === 'tiles' }" v-for="(tile, index) in tiles" :key="index">
<div class="asset-details">
<img :src="`${config.server_endpoint}/assets/tiles/${tile}`" />
<span class="asset-name">{{ tile }}</span>
</div>
</a>
</template>
<script setup lang="ts">
import { useSocketStore } from '@/stores/socket'
import config from '@/config'
import { onMounted, ref, defineProps } from 'vue'
const props = defineProps<{ name: string }>()
const socket = useSocketStore()
const tileUploadField = ref(null)
const tiles = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
socket.connection.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) {
console.error('Failed to upload tile')
return
}
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
tiles.value = response
})
})
}
onMounted(() => {
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
tiles.value = response
})
})
</script>
<style lang="scss" scoped>
@import '@/assets/scss/main';
.asset {
&.add-new {
display: flex;
align-items: center;
gap: 10px 20px;
flex-wrap: wrap;
.asset-name {
flex-shrink: 0;
}
}
.search-field {
width: calc(100% - 20px);
}
.file-upload {
background-color: rgba($cyan, 0.5);
border: 1px solid $white;
border-radius: 5px;
text-shadow: 0 3px 6px rgba($black, 0.2);
padding: 6px 15px;
display: inline-flex;
&:hover {
background-color: $cyan;
cursor: pointer;
}
input[type='file'] {
display: none;
}
}
}
</style>

View File

@ -1,28 +1,41 @@
<template>
<div class="image-container">
<img src="/assets/placeholders/wall-1.png" />
<img :src="`${config.server_endpoint}/assets/tiles/${assetManagerStore.selectedTile}`" alt="Tile" />
</div>
<div class="modal-form asset-manager">
<form class="form-fields">
<div class="form-field name">
<label for="name">Name</label>
<input class="input-cyan" type="text" name="name" placeholder="Wall #1" />
<input class="input-cyan" type="text" name="name" placeholder="E.g. grass" />
</div>
<div class="submit">
<button class="btn-cyan" type="submit">Save</button>
<button class="btn-bordeaux" type="submit">Remove</button>
<button class="btn-bordeaux" type="button" @click="removeTile">Remove</button>
</div>
</form>
</div>
</template>
<script setup lang="ts">
const properties = defineProps({
tile: String
});
import config from '@/config'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useSocketStore } from '@/stores/socket'
const socket = useSocketStore()
const assetManagerStore = useAssetManagerStore()
function removeTile() {
socket.connection.emit('gm:tile:remove', { tile: assetManagerStore.selectedTile }, (response: boolean) => {
if (!response) {
return
}
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
assetManagerStore.setTileList(response)
assetManagerStore.setSelectedTile('')
})
})
}
</script>
<style lang="scss">
</style>
<style lang="scss"></style>

View File

@ -1,34 +1,28 @@
<template>
<div class="asset">
<input class="input-cyan search-field" placeholder="Search..." />
</div>
<div class="asset add-new">
<span class="asset-name">Upload new</span>
<label for="upload-asset" class="file-upload">
<input id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Choose file
Upload tile(s)
</label>
<input class="input-cyan search-field" placeholder="Search..." />
</div>
<!-- TODO: use the passed :name in props to switch out assets-->
<a class="asset" :class="{ active: name === 'tiles' }" v-for="(tile, index) in tiles" :key="index">
<a class="asset" :class="{ active: assetManagerStore.selectedTile === tile }" v-for="(tile, index) in assetManagerStore.tileList" :key="index" @click="assetManagerStore.setSelectedTile(tile)">
<div class="asset-details">
<img :src="`${config.server_endpoint}/assets/tiles/${tile}`" />
<img :src="`${config.server_endpoint}/assets/tiles/${tile}`" alt="Tile" />
<span class="asset-name">{{ tile }}</span>
</div>
</a>
</template>
<script setup lang="ts">
import {useSocketStore} from '@/stores/socket'
import config from '@/config'
import { onMounted, ref, defineProps } from 'vue'
const props = defineProps<{ name: string }>()
import { useSocketStore } from '@/stores/socket'
import { onMounted, ref } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
const socket = useSocketStore()
const tileUploadField = ref(null)
const tiles = ref()
const assetManagerStore = useAssetManagerStore()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
@ -39,14 +33,14 @@ const handleFileUpload = (e: Event) => {
return
}
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
tiles.value = response
assetManagerStore.setTileList(response)
})
})
}
onMounted(() => {
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
tiles.value = response
assetManagerStore.setTileList(response)
})
})
</script>
@ -55,9 +49,10 @@ onMounted(() => {
@import '@/assets/scss/main';
.asset {
cursor: pointer;
&.add-new {
display: flex;
align-items: center;
gap: 10px 20px;
flex-wrap: wrap;
.asset-name {
@ -79,9 +74,9 @@ onMounted(() => {
background-color: $cyan;
cursor: pointer;
}
input[type="file"] {
input[type='file'] {
display: none;
}
}
}
</style>
</style>

View File

@ -6,9 +6,8 @@
</template>
<template #modalBody>
<div class="container tiles">
<canvas ref="canvas" :width="tileWidth" :height="tileHeight" style="display: none"></canvas>
<div class="tiles">
<img v-for="(tile, index) in tiles" :key="index" :src="tile" alt="Tile" @click="zoneEditorStore.setSelectedTile(index)" :class="{ selected: zoneEditorStore.selectedTile && zoneEditorStore.selectedTile === index }" />
<img v-for="(tile, index) in tiles" :key="index" :src="tile" alt="Tile" @click="zoneEditorStore.setSelectedTile(tile)" :class="{ selected: zoneEditorStore.selectedTile && zoneEditorStore.selectedTile === tile }" />
</div>
</div>
</template>
@ -17,73 +16,22 @@
</template>
<script setup lang="ts">
import { ref, onMounted, nextTick } from 'vue'
import config from '@/config'
import Modal from '@/components/utilities/Modal.vue'
import { ref, onMounted } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import JSZip from 'jszip'
import { useSocketStore } from '@/stores/socket'
import Modal from '@/components/utilities/Modal.vue'
const tileWidth = config.tile_size.x
const tileHeight = config.tile_size.y
const tiles = ref<number[][]>([])
const selectedTile = ref<number | null>(null)
const canvas = ref<HTMLCanvasElement | null>(null)
const socket = useSocketStore()
const tiles = ref<string[]>([])
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
// Hardcoded image path
const imagePath = '/assets/zone/tiles.png'
const loadImage = (src: string): Promise<HTMLImageElement> => {
return new Promise((resolve) => {
const img = new Image()
img.onload = () => resolve(img)
img.src = src
})
}
const splitTiles = (img: HTMLImageElement) => {
if (!canvas.value) {
console.error('Canvas not found')
return
}
const ctx = canvas.value.getContext('2d')
if (!ctx) {
console.error('Failed to get canvas context')
return
}
const tilesetWidth = img.width
const tilesetHeight = img.height
const columns = Math.floor(tilesetWidth / tileWidth)
const rows = Math.floor(tilesetHeight / tileHeight)
tiles.value = []
selectedTile.value = null
for (let row = 0; row < rows; row++) {
for (let col = 0; col < columns; col++) {
const x = col * tileWidth
const y = row * tileHeight
ctx.clearRect(0, 0, tileWidth, tileHeight)
ctx.drawImage(img, x, y, tileWidth, tileHeight, 0, 0, tileWidth, tileHeight)
const tileDataURL = canvas.value.toDataURL()
tiles.value.push(tileDataURL)
}
}
}
const selectTile = (index: number) => {
selectedTile.value = index
}
onMounted(async () => {
isModalOpen.value = true
const img = await loadImage(imagePath)
await nextTick()
splitTiles(img)
socket.connection.emit('gm:tile:list', {}, (response: string[]) => {
tiles.value = response.map((tile) => `${config.server_endpoint}/assets/tiles/${tile}`)
})
})
</script>
@ -107,5 +55,4 @@ onMounted(async () => {
.tiles img.selected {
border: 2px solid $red;
}
</style>
</style>

View File

@ -13,7 +13,7 @@
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger" :class="{ open: selectPencilOpen }" @click="selectPencilOpen = !selectPencilOpen">
{{ zoneEditorStore.drawMode }}
<img src="/assets/icons/zoneEditor/chevron.svg"/>
<img src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="options" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="option" @click="setDrawMode('tile')">Tile</span>
@ -31,7 +31,7 @@
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger" :class="{ open: selectEraserOpen }" @click="selectEraserOpen = !selectEraserOpen">
{{ zoneEditorStore.drawMode }}
<img src="/assets/icons/zoneEditor/chevron.svg"/>
<img src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="options" v-show="selectEraserOpen">
<span class="option" @click="setDrawMode('tile')">Tile</span>
@ -75,8 +75,8 @@ const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'save'])
// track select state
let selectPencilOpen = ref(false);
let selectEraserOpen = ref(false);
let selectPencilOpen = ref(false)
let selectEraserOpen = ref(false)
// drawMode
function setDrawMode(value: string) {

View File

@ -2,11 +2,11 @@
<TilemapLayerC :tilemap="tileTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="exampleTiles" />
<!-- @TODO: inside asset manager we need to be able to set the originX and originY per individial asset -->
<!-- @TODO: inside asset manager we need to be able to set the originX and originY per individial asset -->
<Container>
<Image :texture="'wall1'" :x="pos.position_x" :y="pos.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall1'" :x="pos2.position_x" :y="pos2.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall2'" :x="pos3.position_x" :y="pos3.position_y" :originY="1.255" :originX="1" />
<Image :texture="'wall1'" :x="pos.position_x" :y="pos.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall1'" :x="pos2.position_x" :y="pos2.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall2'" :x="pos3.position_x" :y="pos3.position_y" :originY="1.255" :originX="1" />
</Container>
<Toolbar :layer="exampleTiles" @eraser="eraser" @pencil="pencil" @save="save" />
@ -38,7 +38,6 @@ let scene = useScene()
const socket = useSocketStore()
const zoneEditorStore = useZoneEditorStore()
// Tile tilemap
const tileMapData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.width,
@ -48,18 +47,17 @@ const tileMapData = new Phaser.Tilemaps.MapData({
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
let tileTilemap = new Phaser.Tilemaps.Tilemap(scene, tileMapData);
let tileTilemap = new Phaser.Tilemaps.Tilemap(scene, tileMapData)
let tilesImg = tileTilemap.addTilesetImage('default', 'tiles')
let exampleTiles = tileTilemap.createBlankLayer('exampleTiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 1))
onMounted(() => {
})
const pos = tileToWorldXY(exampleTiles, 1, 1);
const pos2 = tileToWorldXY(exampleTiles, 1, 2);
const pos3 = tileToWorldXY(exampleTiles, 2, 1);
console.log(pos);
onMounted(() => {})
const pos = tileToWorldXY(exampleTiles, 1, 1)
const pos2 = tileToWorldXY(exampleTiles, 1, 2)
const pos3 = tileToWorldXY(exampleTiles, 2, 1)
console.log(pos)
// center camera
const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
const centerX = (tileTilemap.width * tileTilemap.tileWidth) / 2
@ -91,12 +89,12 @@ onBeforeMount(() => {
function eraser(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
tiles.putTileAt(0, tile.x, tile.y)
zoneEditorStore.updateTile(tile.x, tile.y, 0);
zoneEditorStore.updateTile(tile.x, tile.y, 0)
}
if (zoneEditorStore.drawMode === 'wall') {
walls.putTileAt(0, tile.x, tile.y )
zoneEditorStore.updateWall(tile.x, tile.y, 0);
walls.putTileAt(0, tile.x, tile.y)
zoneEditorStore.updateWall(tile.x, tile.y, 0)
}
}
@ -104,14 +102,14 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
if (zoneEditorStore.selectedTile === null) return
tiles.putTileAt(zoneEditorStore.selectedTile, tile.x, tile.y)
zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile);
zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile)
}
if (zoneEditorStore.drawMode === 'wall') {
// @TODO fix position
if (zoneEditorStore.selectedWall === null) return
walls.putTileAt(zoneEditorStore.selectedWall, tile.x, tile.y)
zoneEditorStore.updateWall(tile.x, tile.y, zoneEditorStore.selectedWall);
zoneEditorStore.updateWall(tile.x, tile.y, zoneEditorStore.selectedWall)
}
}
@ -127,7 +125,7 @@ function save() {
}
onBeforeUnmount(() => {
zoneEditorStore.reset();
zoneEditorStore.reset()
})
/**

View File

@ -55,4 +55,4 @@ watch(width, (value) => {
watch(height, (value) => {
zoneEditorStore.setHeight(parseInt(value))
})
</script>
</script>