forked from noxious/client
Fix for object depths and proper depths for rotated objects
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@ -114,7 +114,7 @@ if (selectedMapObject.value) {
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mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
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}
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const setPartitionDepth = (event: any, idx: number) => mapObjectDepthOffsets.value[idx] = event.target.value
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const setPartitionDepth = (event: any, idx: number) => mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value)
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async function removeObject() {
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if (!selectedMapObject.value) return
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