forked from noxious/client
Added components to manage hair types
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1e4c58c79e
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@ -55,6 +55,7 @@
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<ObjectList v-if="selectedCategory === 'objects'" />
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<SpriteList v-if="selectedCategory === 'sprites'" />
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<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
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<CharacterHairList v-if="selectedCategory === 'characterHair'" />
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</div>
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<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
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@ -65,6 +66,7 @@
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<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
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<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
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<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
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<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
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</div>
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</div>
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</template>
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@ -80,6 +82,8 @@ import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/Spr
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import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
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import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
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import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
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import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
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import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
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const assetManagerStore = useAssetManagerStore()
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const selectedCategory = ref('tiles')
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@ -0,0 +1,124 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
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</div>
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<div class="form-field-full">
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<label for="gender">Gender</label>
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<select v-model="characterGender" class="input-field" name="gender">
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<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="isEnabledForCharCreation">Is enabled for character creation</label>
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<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="spriteId">Sprite</label>
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<select v-model="characterSpriteId" class="input-field" name="spriteId">
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<option disabled selected value="">Select sprite</option>
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<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
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</select>
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { CharacterHair, CharacterGender, Sprite } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
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const characterName = ref('')
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const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
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const characterIsEnabledForCharCreation = ref<boolean>(false)
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const characterSpriteId = ref<string | null | undefined>(null)
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const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
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if (!selectedCharacterHair.value) {
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console.error('No character hair selected')
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}
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if (selectedCharacterHair.value) {
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characterName.value = selectedCharacterHair.value.name
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characterGender.value = selectedCharacterHair.value.gender
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characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
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characterSpriteId.value = selectedCharacterHair.value.spriteId
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}
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function removeCharacterHair() {
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if (!selectedCharacterHair.value) return
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gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove character hair')
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return
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}
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refreshCharacterHairList()
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})
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}
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function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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if (unsetSelectedCharacterHair) {
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assetManagerStore.setSelectedCharacterHair(null)
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}
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})
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}
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function saveCharacterHair() {
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const characterHairData = {
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id: selectedCharacterHair.value!.id,
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name: characterName.value,
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gender: characterGender.value,
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isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
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spriteId: characterSpriteId.value
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}
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gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
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if (!response) {
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console.error('Failed to save character type')
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return
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}
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refreshCharacterHairList(false)
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})
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}
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watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
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if (!characterHair) return
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characterName.value = characterHair.name
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characterGender.value = characterHair.gender
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characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
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characterSpriteId.value = characterHair.spriteId
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})
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onMounted(() => {
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if (!selectedCharacterHair.value) return
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedCharacterHair(null)
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})
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</script>
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@ -0,0 +1,93 @@
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<template>
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<div class="relative p-2.5 flex items-center gap-x-2.5">
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<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
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<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
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<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
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</svg>
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</button>
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</label>
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<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
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</div>
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<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
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<div class="flex items-center gap-2.5">
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<span :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
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</a>
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</div>
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<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import type { CharacterHair } from '@/types'
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import { useVirtualList } from '@vueuse/core'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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const createNewCharacterHair = () => {
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gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
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if (!response) {
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console.error('Failed to create new character type')
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return
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}
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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})
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})
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}
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const filteredCharacterHairs = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.characterHairList
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}
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return assetManagerStore.characterHairList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterHairs, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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})
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})
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</script>
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<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
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</button>
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</div>
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<div class="flex justify-between w-[190px]">
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<!-- TODO: replace with color swatches -->
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<button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>
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</div>
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <!– TODO: replace with color swatches –>-->
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<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
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<!-- </div>-->
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</div>
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<!-- TODO: update gender on (selected) character -->
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<div class="flex justify-between w-[190px]">
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@ -64,7 +64,7 @@
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<span class="text-sm">Hairstyle</span>
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<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
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<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400">
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<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
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<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="No hair" />
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</button>
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<!-- TODO: replace with hairstyles -->
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<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400"></button>
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@ -1,6 +1,6 @@
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import { ref } from 'vue'
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import { defineStore } from 'pinia'
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import type { Tile, Object, Sprite, CharacterType } from '@/types'
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import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
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export const useAssetManagerStore = defineStore('assetManager', () => {
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const tileList = ref<Tile[]>([])
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@ -15,6 +15,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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const characterTypeList = ref<CharacterType[]>([])
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const selectedCharacterType = ref<CharacterType | null>(null)
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const characterHairList = ref<CharacterHair[]>([])
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const selectedCharacterHair = ref<CharacterHair | null>(null)
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function setTileList(tiles: Tile[]) {
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tileList.value = tiles
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}
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@ -47,6 +50,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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selectedCharacterType.value = characterType
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}
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function setCharacterHairList(characterHair: CharacterHair[]) {
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characterHairList.value = characterHair
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}
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function setSelectedCharacterHair(characterHair: CharacterHair | null) {
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selectedCharacterHair.value = characterHair
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}
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return {
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tileList,
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selectedTile,
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@ -56,6 +67,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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selectedSprite,
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characterTypeList,
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selectedCharacterType,
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characterHairList,
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selectedCharacterHair,
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setTileList,
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setSelectedTile,
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setObjectList,
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@ -63,6 +76,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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setSelectedObject,
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setSpriteList,
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setSelectedSprite,
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setSelectedCharacterType
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setSelectedCharacterType,
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setCharacterHairList,
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setSelectedCharacterHair
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}
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})
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@ -150,6 +150,8 @@ export type CharacterHair = {
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name: string
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spriteId: string
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sprite: Sprite
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gender: CharacterGender
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isEnabledForCharCreation: boolean
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// @TODO: Do we need addedAt and updatedAt?
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}
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