forked from noxious/client
Minor improvements
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@ -63,6 +63,7 @@ export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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const gameStore = useGameStore()
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gameStore.assets.forEach((asset) => {
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if (scene.load.textureManager.exists(asset.key)) return
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if (asset.group === 'sprite_animations') {
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scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
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} else {
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