forked from noxious/client
Refactor cameraControls and pointerHandlers, npm update, npm run format
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@ -1,32 +1,23 @@
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import { computed, type Ref, watch } from 'vue'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
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import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
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import { useGameStore } from '@/stores/gameStore'
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import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
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import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'
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export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const zoneEditorStore = useZoneEditorStore()
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const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
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const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera)
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const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers))
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const setupPointerHandlers = () => {
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currentHandlers.value.setupPointerHandlers()
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}
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const cleanupPointerHandlers = () => {
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currentHandlers.value.cleanupPointerHandlers()
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}
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const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
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const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
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watch(
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() => zoneEditorStore.active,
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(newValue, oldValue) => {
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if (newValue !== oldValue) {
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cleanupPointerHandlers()
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setupPointerHandlers()
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}
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() => {
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cleanupPointerHandlers()
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setupPointerHandlers()
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}
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)
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