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forked from noxious/client

Worked on character animations

This commit is contained in:
2024-07-30 23:30:54 +02:00
parent fea1b849bb
commit 336f90128d
13 changed files with 176 additions and 155 deletions

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@ -1,7 +1,7 @@
<template>
<Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-cyan-200">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center">
<slot name="modalHeader" />
<div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">

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@ -71,6 +71,7 @@ import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import Accordion from '@/components/utilities/Accordion.vue'
import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/utilities'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -143,10 +144,6 @@ function saveSprite() {
})
}
function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
function addNewImage() {
if (!selectedSprite.value) return

View File

@ -43,15 +43,12 @@ import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSetting
import { calculateDepth, placeTile, setAllTiles, tileToWorldX, tileToWorldY, sortByDepth } from '@/services/zone'
import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/partials/Objects.vue'
import type { Zone, ZoneEventTile, ZoneObject } from '@/types'
import type { ZoneEventTile, ZoneObject } from '@/types'
import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
import { uuidv4 } from '@/utilities'
const scene = useScene()
const gameStore = useGameStore()