From 337446497b7e1dfc4be5878ec8dcd7c5a92d9750 Mon Sep 17 00:00:00 2001
From: Dennis Postma <dennis@directonline.io>
Date: Sat, 15 Feb 2025 16:51:58 +0100
Subject: [PATCH] Simple

---
 src/components/game/map/partials/PlacedMapObject.vue |  2 +-
 src/composables/useCharacterSpriteComposable.ts      |  2 +-
 src/services/mapService.ts                           | 10 ++--------
 3 files changed, 4 insertions(+), 10 deletions(-)

diff --git a/src/components/game/map/partials/PlacedMapObject.vue b/src/components/game/map/partials/PlacedMapObject.vue
index 9e3a4cd..4af77d7 100644
--- a/src/components/game/map/partials/PlacedMapObject.vue
+++ b/src/components/game/map/partials/PlacedMapObject.vue
@@ -61,7 +61,7 @@ function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: numb
 const imageProps = computed(() => ({
   alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
   tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
-  depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
+  depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
   ...calculateObjectPlacement(props.placedMapObject),
   flipX: props.placedMapObject.isRotated,
   texture: mapObject.value!.id,
diff --git a/src/composables/useCharacterSpriteComposable.ts b/src/composables/useCharacterSpriteComposable.ts
index 5c0449d..4fd6d23 100644
--- a/src/composables/useCharacterSpriteComposable.ts
+++ b/src/composables/useCharacterSpriteComposable.ts
@@ -18,7 +18,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
   const tween = ref<Phaser.Tweens.Tween | null>(null)
 
   const updateIsometricDepth = (positionX: number, positionY: number) => {
-    isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95)
+    isometricDepth.value = calculateIsometricDepth(positionX, positionY)
   }
 
   const updatePosition = (positionX: number, positionY: number) => {
diff --git a/src/services/mapService.ts b/src/services/mapService.ts
index 7f3ac0b..9aac582 100644
--- a/src/services/mapService.ts
+++ b/src/services/mapService.ts
@@ -62,14 +62,8 @@ export function createTileArray(width: number, height: number, tile: string = 'b
   return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
 }
 
-export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0) => {
-  const backCornerX = positionX + width
-  const backCornerY = positionY + height
-
-  const sortingX = (positionX + backCornerX) / 2
-  const sortingY = (positionY + backCornerY) / 2
-
-  return sortingX + sortingY
+export const calculateIsometricDepth = (positionX: number, positionY, pivotPoints: { x: number; y: number; }[] = []) => {
+  return Math.max(positionX + positionY);
 }
 
 async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {