diff --git a/src/components/game/map/Effects.vue b/src/components/game/map/Effects.vue index 56eeb15..b54aba5 100644 --- a/src/components/game/map/Effects.vue +++ b/src/components/game/map/Effects.vue @@ -109,7 +109,7 @@ const updateScene = () => { const finalEffects = {...mapEffects, light: timeBasedLight, rain: weatherState.value.rainPercentage, - fog: weatherState.value.fogDensity * 100 } + fog: weatherState.value.fogDensity } console.log(finalEffects) applyEffects(finalEffects) } @@ -124,7 +124,7 @@ const applyEffects = (effectValues: any) => { effects.rain.value.start().setQuantity(effectValues.rain / 10) else effects.rain.value.stop() - effects.fog.value.setAlpha(effectValues.fog / 100) + effects.fog.value.setAlpha(effectValues.fog/100) } // Linear Interpolation