forked from noxious/client
cull padding fix
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a5b544697c
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@ -1,5 +1,5 @@
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<template>
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<template>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :tileset="data" />
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="50" :cull-padding-y="50" :tileset="data" />
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<Player />
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<Player />
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</template>
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</template>
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@ -25,7 +25,7 @@ const tileset = map.addTilesetImage('default', 'tiles');
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const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25));
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const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25));
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const tilemapLayer = (t: Phaser.Tilemaps.TilemapLayer) => {
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const tilemapLayer = (t: Phaser.Tilemaps.TilemapLayer) => {
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t.setCullPadding(10,10);
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// t.setCullPadding(50,50);
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}
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}
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const game = useGame();
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const game = useGame();
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