1
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forked from noxious/client

Renamed zone > map

This commit is contained in:
2025-01-02 17:31:31 +01:00
parent 736ddddc54
commit 40c87f0ee3
65 changed files with 762 additions and 762 deletions

View File

@ -126,7 +126,7 @@
<script setup lang="ts">
import config from '@/application/config'
import { type CharacterHair, type Character as CharacterT, type Zone } from '@/application/types'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, ref, watch } from 'vue'
@ -166,7 +166,7 @@ function loginWithCharacter() {
characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value
},
(response: { character: CharacterT; zone: Zone; characters: CharacterT[] }) => {
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character)
}
)

View File

@ -6,7 +6,7 @@
<Hud />
<Hotkeys />
<Clock />
<Zone />
<Map />
<Chat />
<ExpBar />
@ -21,7 +21,7 @@
import config from '@/application/config'
import 'phaser'
import Effects from '@/components/Effects.vue'
import Zone from '@/components/game/zone/Zone.vue'
import Map from '@/components/game/map/Map.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Chat from '@/components/gui/Chat.vue'
// import Minimap from '@/components/gui/Minimap.vue'
@ -75,7 +75,7 @@ function preloadScene(scene: Phaser.Scene) {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}

View File

@ -2,7 +2,7 @@
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt ?? ''}`)" />
</Scene>
</Game>
</div>
@ -12,15 +12,15 @@
import config from '@/application/config'
import 'phaser'
import type { AssetDataT } from '@/application/types'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { loadTexture } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const mapEditorStore = useMapEditorStore()
const gameConfig = {
name: config.name,
@ -61,9 +61,9 @@ const preloadScene = async (scene: Phaser.Scene) => {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**