diff --git a/src/components/sprites/Character.vue b/src/components/sprites/Character.vue index 1691757..5f85272 100644 --- a/src/components/sprites/Character.vue +++ b/src/components/sprites/Character.vue @@ -1,8 +1,9 @@ <template> <Container v-if="props.character"> - <RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" /> - <RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" /> + <RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" /> + <RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" /> <Text + :tween="tween" @create="createText" :text="props.character.name" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" @@ -19,16 +20,10 @@ <Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" /> </Container> <Container v-else> - <Image v-if="!props.character.isMoving" + <Sprite + :tween="tween" :texture="charTexture" - :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" - :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" - :origin-y="1" - :flipX="props.character.rotation === 6 || props.character.rotation === 4" - :flipY="false" - /> - <Sprite v-else - :play="charTexture + '-anim'" + :play="props.character.isMoving ? charTexture : undefined" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" @@ -41,10 +36,11 @@ </template> <script lang="ts" setup> +import config from '@/config' import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer' import { type ExtendedCharacter as CharacterT } from '@/types' import { tileToWorldX, tileToWorldY } from '@/services/zone' -import { watch, computed } from 'vue' +import { watch, computed, ref } from 'vue' interface Props { layer: Phaser.Tilemaps.TilemapLayer @@ -55,6 +51,39 @@ const props = withDefaults(defineProps<Props>(), { character: undefined }) +const currentVisualPosition = ref({ x: 0, y: 0 }) + +const tween = computed(() => { + if (!props.character || !props.layer) return null + + const { position_x, position_y, isMoving } = props.character + + if (!isMoving) return null + + const targetX = tileToWorldX(props.layer, position_x, position_y) + const targetY = tileToWorldY(props.layer, position_x, position_y) + + // Use the current visual position for the starting point + const { x: currentX, y: currentY } = currentVisualPosition.value + + const tweenConfig = { + x: targetX, + y: targetY, + duration: 750, + ease: 'Power2', + repeat: 0, + yoyo: false, + from: { x: currentX, y: currentY }, + to: { x: targetX, y: targetY }, + onComplete: () => { + // Update the current visual position when the tween completes + currentVisualPosition.value = { x: targetX, y: targetY } + } + } + + return tweenConfig +}) + const charTexture = computed(() => { console.log('Character texture:', props.character) if (!props.character?.characterType?.sprite) { diff --git a/src/components/utilities/Modal.vue b/src/components/utilities/Modal.vue index 5adb431..2246e4a 100644 --- a/src/components/utilities/Modal.vue +++ b/src/components/utilities/Modal.vue @@ -1,7 +1,7 @@ <template> <Teleport to="body"> <div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle"> - <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center"> + <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-cyan-200"> <slot name="modalHeader" /> <div class="flex gap-2.5"> <button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen"> diff --git a/src/config.ts b/src/config.ts index 763f5d6..4a929c1 100644 --- a/src/config.ts +++ b/src/config.ts @@ -1,4 +1,4 @@ -const dev: boolean = true +const dev: boolean = false export default { name: 'New Quest', diff --git a/src/screens/Game.vue b/src/screens/Game.vue index 0282061..bd5bdd2 100644 --- a/src/screens/Game.vue +++ b/src/screens/Game.vue @@ -112,7 +112,7 @@ const preloadScene = (scene: Phaser.Scene) => { * Load the assets into the Phaser scene */ assets.value.forEach((asset) => { - if (asset.group === 'sprites') { + if (asset.group === 'sprite_animations') { if (!asset.frameWidth || !asset.frameHeight) { console.error('Frame width and height must be defined for spritesheets', asset) } @@ -139,7 +139,7 @@ const createScene = (scene: Phaser.Scene) => { scene.anims.create({ key: asset.key, frameRate: 7, - frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 3 }), + frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }), repeat: -1 }) })