forked from noxious/client
i dont even remember, something, something, zone editor
This commit is contained in:
105
src/components/utilities/zoneEditor/Decorations.vue
Normal file
105
src/components/utilities/zoneEditor/Decorations.vue
Normal file
@ -0,0 +1,105 @@
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<template>
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<Teleport to="body">
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<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
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<template #modalHeader>
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<h3 class="modal-title">Walls</h3>
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</template>
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<template #modalBody>
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<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
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<div class="walls">
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<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
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</div>
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</template>
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</Modal>
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</Teleport>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, nextTick } from 'vue'
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import config from '@/config'
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import Modal from '@/components/utilities/Modal.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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const wallWidth = config.wall_size.x
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const wallHeight = config.wall_size.y
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const walls = ref<string[]>([])
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const selectedWall = ref<number | null>(null)
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const canvas = ref<HTMLCanvasElement | null>(null)
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const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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// Hardcoded image path
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const imagePath = '/assets/zone/walls.png'
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const loadImage = (src: string): Promise<HTMLImageElement> => {
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return new Promise((resolve) => {
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const img = new Image()
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img.onload = () => resolve(img)
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img.src = src
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})
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}
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const splitWalls = (img: HTMLImageElement) => {
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if (!canvas.value) {
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console.error('Canvas not found')
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return
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}
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const ctx = canvas.value.getContext('2d')
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if (!ctx) {
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console.error('Failed to get canvas context')
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return
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}
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const wallsetWidth = img.width
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const wallsetHeight = img.height
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const columns = Math.floor(wallsetWidth / wallWidth)
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const rows = Math.floor(wallsetHeight / wallHeight)
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walls.value = []
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selectedWall.value = null
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < columns; col++) {
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const x = col * wallWidth
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const y = row * wallHeight
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ctx.clearRect(0, 0, wallWidth, wallHeight)
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ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
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const wallDataURL = canvas.value.toDataURL()
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walls.value.push(wallDataURL)
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}
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}
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}
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const selectWall = (index: number) => {
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selectedWall.value = index
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}
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onMounted(async () => {
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isModalOpen.value = true
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const img = await loadImage(imagePath)
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await nextTick()
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splitWalls(img)
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})
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</script>
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<style lang="scss">
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.walls {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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}
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.walls img {
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width: 30px;
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height: 130px;
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cursor: pointer;
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border: 2px solid transparent;
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transition: border 0.3s ease;
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}
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.walls img.selected {
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border: 2px solid #ff0000;
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}
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</style>
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@ -29,7 +29,7 @@ const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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// Hardcoded image path
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const imagePath = '/assets/tiles/default.png'
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const imagePath = '/assets/zone/tiles.png'
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const loadImage = (src: string): Promise<HTMLImageElement> => {
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return new Promise((resolve) => {
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@ -6,31 +6,36 @@
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<img src="/assets/icons/zoneEditor/move.svg" alt="Move camera" />
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</button>
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<div class="divider"></div>
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<button :class="{ active: zoneEditorStore.tool === 'tile' }" @click="zoneEditorStore.setTool('tile')">
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<img src="/assets/icons/zoneEditor/tiles.svg" alt="Draw tiles" />
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<button :class="{ active: zoneEditorStore.tool === 'pencil' }" @click="zoneEditorStore.setTool('pencil')">
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<img src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" />
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<select v-model="drawMode" v-if="zoneEditorStore.tool === 'pencil'">
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<option value="tile" :selected="zoneEditorStore.drawMode === 'tile'">tile</option>
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<option value="wall" :selected="zoneEditorStore.drawMode === 'wall'">wall</option>
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<option value="decoration" :selected="zoneEditorStore.drawMode === 'decoration'">decoration</option>
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<option value="teleport" :selected="zoneEditorStore.drawMode === 'teleport'">teleport</option>
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<option value="blocking_tile" :selected="zoneEditorStore.drawMode === 'blocking_tile'">blocking tile</option>
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</select>
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</button>
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<div class="divider"></div>
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<button :class="{ active: zoneEditorStore.tool === 'eraser' }" @click="zoneEditorStore.setTool('eraser')">
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<img src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" />
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<select v-model="drawMode" v-if="zoneEditorStore.tool === 'eraser'">
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<option value="tile" :selected="zoneEditorStore.drawMode === 'tile'">tile</option>
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<option value="wall" :selected="zoneEditorStore.drawMode === 'wall'">wall</option>
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<option value="decoration" :selected="zoneEditorStore.drawMode === 'decoration'">decoration</option>
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<option value="teleport" :selected="zoneEditorStore.drawMode === 'teleport'">teleport</option>
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<option value="blocking_tile" :selected="zoneEditorStore.drawMode === 'blocking_tile'">blocking tile</option>
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</select>
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</button>
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<div class="divider"></div>
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<button>
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<button @click="() => zoneEditorStore.toggleZoneSettings()">
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<img src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" />
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</button>
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<div class="divider"></div>
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<button>
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<img src="/assets/icons/zoneEditor/monster.svg" alt="Zone settings" />
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</button>
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<div class="divider"></div>
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<button>
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<img src="/assets/icons/zoneEditor/cart.svg" alt="Zone settings" />
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</button>
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</div>
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<div class="buttons">
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<button class="btn-cyan">Save as new</button>
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<button class="btn-cyan">Save</button>
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<button class="btn-cyan">Load</button>
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<button class="btn-cyan">Clear</button>
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<button class="btn-cyan" @click="clear">Clear</button>
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<button class="btn-cyan" @click="() => zoneEditorStore.toggleActive()">Exit</button>
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</div>
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</div>
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@ -38,7 +43,7 @@
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</template>
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<script setup lang="ts">
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import { onBeforeUnmount, ref } from 'vue'
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import { onBeforeUnmount, ref, watch } from 'vue'
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import { useScene } from 'phavuer'
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import { getTile, tileToWorldXY } from '@/services/zone'
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import config from '@/config'
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@ -51,7 +56,15 @@ const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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})
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const scene = useScene()
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const emit = defineEmits(['erase', 'move', 'tile'])
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const emit = defineEmits(['move', 'eraser', 'pencil'])
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// drawMode
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const drawMode = ref('tile')
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// on change of select
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watch(drawMode, (value) => {
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zoneEditorStore.setDrawMode(value)
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})
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function drawTiles(pointer: Phaser.Input.Pointer) {
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if (!pointer.isDown) return
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@ -65,11 +78,11 @@ function drawTiles(pointer: Phaser.Input.Pointer) {
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}
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if (zoneEditorStore.tool === 'eraser') {
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emit('erase', pointer_tile)
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emit('eraser', pointer_tile)
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}
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if (zoneEditorStore.tool === 'tile') {
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emit('tile', pointer_tile)
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if (zoneEditorStore.tool === 'pencil') {
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emit('pencil', pointer_tile)
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}
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}
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@ -78,6 +91,10 @@ scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
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})
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function clear() {
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zoneEditorStore.setTiles(Array.from({ length: zoneEditorStore.zoneSettings?.width ?? 10 }, () => Array.from({ length: zoneEditorStore.zoneSettings?.height ?? 10 }, () => 0)))
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}
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</script>
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<style scoped lang="scss">
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105
src/components/utilities/zoneEditor/Walls.vue
Normal file
105
src/components/utilities/zoneEditor/Walls.vue
Normal file
@ -0,0 +1,105 @@
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<template>
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<Teleport to="body">
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<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
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<template #modalHeader>
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<h3 class="modal-title">Walls</h3>
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</template>
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<template #modalBody>
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<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
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<div class="walls">
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<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
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</div>
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</template>
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</Modal>
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</Teleport>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, nextTick } from 'vue'
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import config from '@/config'
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import Modal from '@/components/utilities/Modal.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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const wallWidth = config.wall_size.x
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const wallHeight = config.wall_size.y
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const walls = ref<string[]>([])
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const selectedWall = ref<number | null>(null)
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const canvas = ref<HTMLCanvasElement | null>(null)
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const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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// Hardcoded image path
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const imagePath = '/assets/zone/walls.png'
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const loadImage = (src: string): Promise<HTMLImageElement> => {
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return new Promise((resolve) => {
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const img = new Image()
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img.onload = () => resolve(img)
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img.src = src
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})
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}
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const splitWalls = (img: HTMLImageElement) => {
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if (!canvas.value) {
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console.error('Canvas not found')
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return
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}
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const ctx = canvas.value.getContext('2d')
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if (!ctx) {
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console.error('Failed to get canvas context')
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return
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}
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const wallsetWidth = img.width
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const wallsetHeight = img.height
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const columns = Math.floor(wallsetWidth / wallWidth)
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const rows = Math.floor(wallsetHeight / wallHeight)
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walls.value = []
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selectedWall.value = null
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < columns; col++) {
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const x = col * wallWidth
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const y = row * wallHeight
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ctx.clearRect(0, 0, wallWidth, wallHeight)
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ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
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const wallDataURL = canvas.value.toDataURL()
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walls.value.push(wallDataURL)
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}
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}
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}
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const selectWall = (index: number) => {
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selectedWall.value = index
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}
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onMounted(async () => {
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isModalOpen.value = true
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const img = await loadImage(imagePath)
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await nextTick()
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splitWalls(img)
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})
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</script>
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<style lang="scss">
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.walls {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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}
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.walls img {
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width: 30px;
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height: 130px;
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cursor: pointer;
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border: 2px solid transparent;
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transition: border 0.3s ease;
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}
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.walls img.selected {
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border: 2px solid #ff0000;
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}
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</style>
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@ -1,9 +1,10 @@
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<template>
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<TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<TilemapLayerC :tilemap="tileMap" :tileset="zoneEditorStore.tiles" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="layer" />
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<Toolbar :layer="layer" @erase="erase" @tile="tile" />
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<Tiles />
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<ZoneSettings />
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<Toolbar :layer="layer" @eraser="eraser" @pencil="pencil" />
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<Tiles v-if="zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser'" />
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<Walls v-if="zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser'" />
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<ZoneSettings v-if="zoneEditorStore.zoneSettingsOpen" />
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</template>
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<script setup lang="ts">
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@ -11,27 +12,22 @@ import config from '@/config'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, ref, type Ref, watch } from 'vue'
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import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneStore } from '@/stores/zone'
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import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import Walls from '@/components/utilities/zoneEditor/Walls.vue'
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import { generateTilemap } from '@/services/zone'
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// Phavuer logic
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let scene = useScene()
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let tilemapLayer = ref()
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let zoneData = new Phaser.Tilemaps.MapData({
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width: 10, // @TODO : get this from the server
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height: 10, // @TODO : get this from the server
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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let tileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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let tileMap = generateTilemap(scene, 10, 10);
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let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
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let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer
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@ -40,41 +36,40 @@ const centerY = (tileMap.height * tileMap.tileHeight) / 2
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const centerX = (tileMap.width * tileMap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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// Multiplayer / server logics
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const zoneStore = useZoneStore()
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const zoneEditorStore = useZoneEditorStore()
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const socket = useSocketStore()
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onBeforeMount(() => {
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socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
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})
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zoneStore.setTiles([
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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||||
[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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])
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zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
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const tiles = Array.from({ length: 10 }, () => Array.from({ length: 10 }, () => 0))
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zoneEditorStore.setTiles(tiles)
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zoneEditorStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
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|
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// Watch for changes in the zoneStore and update the layer
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watch(
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() => zoneStore.tiles,
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() => zoneEditorStore.tiles,
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||||
() => {
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// @TODO : change to tiles for when loading other maps
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zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
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// @TODO : change to zone for when loading other maps
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zoneEditorStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
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},
|
||||
{ deep: true }
|
||||
)
|
||||
|
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function erase(tile: Phaser.Tilemaps.Tile) {
|
||||
socket.connection.on('gm:zone_editor:zone:load', (data) => {
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tileMap = generateTilemap(scene, data.zone.width, data.zone.height);
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zoneEditorStore.setZoneSettings(data.zone)
|
||||
zoneEditorStore.setTiles(data.zone.tiles)
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||||
})
|
||||
|
||||
function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
layer.putTileAt(0, tile.x, tile.y)
|
||||
}
|
||||
|
||||
function tile(tile: Phaser.Tilemaps.Tile) {
|
||||
function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
if (zoneEditorStore.selectedTile === null) return
|
||||
layer.putTileAt(zoneEditorStore.selectedTile, tile.x, tile.y)
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
zoneEditorStore.reset();
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="properties.isModalOpen" @modal:close="() => console.log(1)">
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleZoneSettings()">
|
||||
<template #modalHeader>
|
||||
<h3 class="modal-title">Zone settings</h3>
|
||||
</template>
|
||||
@ -9,25 +9,22 @@
|
||||
<div class="form-fields">
|
||||
<div>
|
||||
<label for="name">Name</label>
|
||||
<input v-model="name" name="name" id="name" />
|
||||
<input name="name" id="name" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="name">Width</label>
|
||||
<input v-model="name" name="name" id="name" />
|
||||
|
||||
<input name="name" id="name" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="name">Height</label>
|
||||
<input v-model="name" name="name" id="name" />
|
||||
<input name="name" id="name" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="name">PVP enabled</label>
|
||||
<input v-model="name" name="name" id="name" />
|
||||
<input name="name" id="name" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="submit">
|
||||
<button class="btn-cyan" type="submit">Save</button>
|
||||
</div>
|
||||
</form>
|
||||
<button class="btn-cyan" @click="() => console.log(1)">Cancel</button>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
@ -35,8 +32,7 @@
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
|
||||
const properties = ref({
|
||||
isModalOpen: true
|
||||
})
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
</script>
|
Reference in New Issue
Block a user