forked from noxious/client
Bug fix for zoneEditor store, #109 : When zone tiles are updated and you switch back to the game, these aren't instantly visible, npm update
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6
package-lock.json
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6
package-lock.json
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@ -1108,9 +1108,9 @@
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}
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}
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},
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},
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"node_modules/@eslint-community/regexpp": {
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"node_modules/@eslint-community/regexpp": {
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"version": "4.11.0",
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"version": "4.11.1",
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"resolved": "https://registry.npmjs.org/@eslint-community/regexpp/-/regexpp-4.11.0.tgz",
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"resolved": "https://registry.npmjs.org/@eslint-community/regexpp/-/regexpp-4.11.1.tgz",
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"integrity": "sha512-G/M/tIiMrTAxEWRfLfQJMmGNX28IxBg4PBz8XqQhqUHLFI6TL2htpIB1iQCj144V5ee/JaKyT9/WZ0MGZWfA7A==",
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"integrity": "sha512-m4DVN9ZqskZoLU5GlWZadwDnYo3vAEydiUayB9widCl9ffWx2IvPnp6n3on5rJmziJSw9Bv+Z3ChDVdMwXCY8Q==",
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"dev": true,
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"dev": true,
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"license": "MIT",
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"license": "MIT",
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"engines": {
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"engines": {
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@ -59,6 +59,7 @@ watch(
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onBeforeMount(() => {})
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onBeforeMount(() => {})
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onBeforeUnmount(() => {
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection?.off('zone:teleport')
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gameStore.connection?.off('zone:teleport')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('zone:character:leave')
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gameStore.connection?.off('zone:character:leave')
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@ -8,8 +8,6 @@ type TeleportSettings = {
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toPositionY: number
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toPositionY: number
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}
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}
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const gameStore = useGameStore()
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export const useZoneEditorStore = defineStore('zoneEditor', {
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export const useZoneEditorStore = defineStore('zoneEditor', {
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state: () => ({
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state: () => ({
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active: false,
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active: false,
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@ -43,6 +41,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
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}),
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}),
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actions: {
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actions: {
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toggleActive() {
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toggleActive() {
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const gameStore = useGameStore()
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if (!this.active) gameStore.connection?.emit('zone:character:leave')
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if (!this.active) gameStore.connection?.emit('zone:character:leave')
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if (this.active) this.reset()
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if (this.active) this.reset()
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this.active = !this.active
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this.active = !this.active
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