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forked from noxious/client

Loading placed map objects works again

This commit is contained in:
Dennis Postma 2025-01-13 11:02:04 +01:00
parent 8f07cf5093
commit 4d88917526
7 changed files with 8 additions and 14 deletions

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@ -11,7 +11,7 @@ import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composa
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, shallowRef } from 'vue'
import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset

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@ -1,5 +1,5 @@
<template>
<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
</template>
<script setup lang="ts">

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@ -1,6 +1,6 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<!-- <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />-->
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
@ -17,22 +17,20 @@
import { type Map } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import MapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onBeforeMount, onUnmounted, shallowRef } from 'vue'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const scene = useScene()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()

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@ -1,5 +1,5 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">

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@ -4,7 +4,7 @@
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'

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@ -12,7 +12,6 @@
import config from '@/application/config'
import 'phaser'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer'

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@ -34,10 +34,7 @@ export const useGameStore = defineStore('game', {
}
},
getters: {
getLoadedAssets: (state) => {
return state.game.loadedTextures
},
isAssetLoaded: (state) => {
isTextureLoaded: (state) => {
return (key: string) => {
return state.game.loadedTextures.includes(key)
}