forked from noxious/client
Loading placed map objects works again
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8f07cf5093
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4d88917526
@ -11,7 +11,7 @@ import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composa
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, onMounted, shallowRef } from 'vue'
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import { onBeforeUnmount, shallowRef } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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@ -1,5 +1,5 @@
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<template>
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<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
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<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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@ -1,6 +1,6 @@
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<template>
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<MapTiles @tileMap:create="tileMap = $event" />
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<!-- <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />-->
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<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Toolbar @save="save" @clear="clear" />
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@ -17,22 +17,20 @@
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import { type Map } from '@/application/types'
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import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import MapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
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import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
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import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { loadAllTilesIntoScene } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onBeforeMount, onUnmounted, shallowRef } from 'vue'
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import { onUnmounted, shallowRef } from 'vue'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const scene = useScene()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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@ -1,5 +1,5 @@
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<template>
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<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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@ -4,7 +4,7 @@
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</template>
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<script setup lang="ts">
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import type { MapObject, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
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import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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@ -12,7 +12,6 @@
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import config from '@/application/config'
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import 'phaser'
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import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
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import { loadAllTilesIntoScene } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Game, Scene } from 'phavuer'
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@ -34,10 +34,7 @@ export const useGameStore = defineStore('game', {
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}
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},
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getters: {
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getLoadedAssets: (state) => {
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return state.game.loadedTextures
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},
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isAssetLoaded: (state) => {
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isTextureLoaded: (state) => {
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return (key: string) => {
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return state.game.loadedTextures.includes(key)
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}
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