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forked from noxious/client

Proof of concept dynamic tile loading 2

This commit is contained in:
Dennis Postma 2024-10-27 18:48:19 +01:00
parent 446e049e6e
commit 4f8517a50c
7 changed files with 30 additions and 16 deletions

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@ -5,6 +5,7 @@
</template>
<script setup lang="ts">
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { ref, onUnmounted, onMounted } from 'vue'
@ -12,7 +13,10 @@ import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as Exten
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
import { unduplicateArray } from '@/utilities'
import { FlattenZoneArray, loadZoneTileTexture } from '@/composables/zoneComposable'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
@ -51,9 +55,17 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
async function loadZoneTiles(zone: ZoneT, scene: Phaser.Scene) {
const tileArray = unduplicateArray(FlattenZoneArray(zone.tiles))
for (const tile of tileArray) {
await loadZoneTileTexture(scene, tile, new Date())
}
}
onMounted(async () => {
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTiles(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})

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@ -14,18 +14,6 @@ const emit = defineEmits(['tilemap:create'])
const zoneStore = useZoneStore()
const scene = useScene()
const tilesFromZone = zoneStore.zone?.tiles
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
/**
* @TODO fix this
*/
for (const tile of uniqueTiles) {
console.log(tile)
await loadZoneTileTexture(scene, tile, new Date())
}
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
@ -55,7 +43,7 @@ function createTileLayer() {
const tilesFromZone = zoneStore.zone?.tiles || []
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
const tilesetImages = Array.from(uniqueTiles).map((tile: any, index: number) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any

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@ -3,7 +3,7 @@ import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import { useAssetManager } from '@/utilities/assetManager'
import { useAssetManager } from '@/managers/assetManager'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
@ -73,6 +73,16 @@ export const calculateIsometricDepth = (x: number, y: number, width: number = 0,
return baseDepth + (width + height) / (2 * config.tile_size.x)
}
export function FlattenZoneArray(tiles: string[][]) {
const normalArray = []
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadZoneTileTexture(scene: Phaser.Scene, textureId: string, updatedAt: Date): Promise<boolean> {
const assetManager = useAssetManager

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@ -32,7 +32,7 @@ import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue'
import Minimap from '@/components/gui/Minimap.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/utilities/assetManager'
import { useAssetManager } from '@/managers/assetManager'
const gameStore = useGameStore()
const assetManager = useAssetManager

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@ -17,7 +17,7 @@
import { onMounted, ref } from 'vue'
import config from '@/config'
import type { AssetT as ServerAsset } from '@/types'
import { useAssetManager } from '@/utilities/assetManager'
import { useAssetManager } from '@/managers/assetManager'
import { useGameStore } from '@/stores/gameStore'
/**

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@ -1,3 +1,7 @@
export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
export function unduplicateArray(array: any[]) {
return [...new Set(array.flat())]
}