forked from noxious/client
sprite shit
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@ -20,7 +20,7 @@ import { CharacterTypeStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { Container, refObj, Sprite, useScene } from 'phavuer'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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import { computed, onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, ref, watch } from 'vue'
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// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
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@ -151,21 +151,15 @@ watch(
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}
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)
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const characterTypeStorage = new CharacterTypeStorage()
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characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!).then((spriteId) => {
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console.log(spriteId)
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charSpriteId.value = spriteId
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loadSpriteTextures(scene, spriteId)
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.then(() => {
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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})
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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})
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onBeforeMount(async () => {
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const characterTypeStorage = new CharacterTypeStorage()
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const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
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await loadSpriteTextures(scene, spriteId)
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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onMounted(() => {
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charContainer.value!.setName(props.mapCharacter.character!.name)
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if (props.mapCharacter.character.id === gameStore.character!.id) {
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@ -41,7 +41,7 @@ function createTileMap(mapData: any) {
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function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
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const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
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const tilesetImages = tilesArray.map((tile: any, index: number) => {
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const tilesetImages = tilesArray.map((tile: string, index: number) => {
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return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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})
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@ -55,16 +55,14 @@ function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any)
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return layer
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}
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onMounted(() => {
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loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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tileMap.value = createTileMap(mapData)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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})
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loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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tileMap.value = createTileMap(mapData)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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onBeforeUnmount(() => {
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if (!tileMap.value) return
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