From 50daf01a01c52a5528f91182c70d0c4771061d22 Mon Sep 17 00:00:00 2001 From: Dennis Postma Date: Wed, 5 Feb 2025 03:36:24 +0100 Subject: [PATCH] Depth sorting works semi-better this way --- src/services/mapService.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/services/mapService.ts b/src/services/mapService.ts index 1fb7af7..3d89795 100644 --- a/src/services/mapService.ts +++ b/src/services/mapService.ts @@ -63,11 +63,11 @@ export function createTileArray(width: number, height: number, tile: string = 'b } export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { - const baseDepth = (positionX + positionY) * 1000 + const baseDepth = positionX + positionY if (isCharacter) { - return baseDepth + 500 // Characters should always be above objects at the same position + return baseDepth } - return baseDepth + (width + height) / 4 + return baseDepth + (width + height) / (2 * config.tile_size.width) } async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {