forked from noxious/client
Sprite gen. work
This commit is contained in:
@ -36,16 +36,17 @@
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</div>
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</div>
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<SpriteEditor
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v-for="[actionId, editorData] in Array.from(openEditors.entries())"
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:key="actionId"
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:sprite="selectedSprite!"
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:sprites="editorData.action.sprites"
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:frame-rate="editorData.action.frameRate"
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:is-modal-open="editorData.isOpen"
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:temp-offset-index="getTempOffsetIndex(editorData.action)"
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:temp-offset="getTempOffset(editorData.action)"
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@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
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@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
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v-for="[actionId, editorData] in Array.from(openEditors.entries())"
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:key="actionId"
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:sprite="selectedSprite!"
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:sprites="editorData.action.sprites"
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:frame-rate="editorData.action.frameRate"
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:is-modal-open="editorData.isOpen"
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:temp-offset-index="getTempOffsetIndex(editorData.action)"
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:temp-offset="getTempOffset(editorData.action)"
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@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
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@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
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@update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)"
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/>
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</div>
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</div>
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@ -123,17 +124,17 @@ async function saveSprite() {
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id: selectedSprite.value.id,
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name: spriteName.value,
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spriteActions:
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spriteActions.value?.map((action) => {
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return {
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action: action.action,
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sprites: action.sprites,
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originX: action.originX,
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originY: action.originY,
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frameRate: action.frameRate,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight
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}
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}) ?? []
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spriteActions.value?.map((action) => {
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return {
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action: action.action,
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sprites: action.sprites,
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originX: action.originX,
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originY: action.originY,
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frameRate: action.frameRate,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight
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}
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}) ?? []
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}
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socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
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@ -181,6 +182,7 @@ function openEditorModal(action: SpriteAction) {
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}
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function updateFrameRate(action: SpriteAction, value: number) {
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console.log('update frame rate', action)
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action.frameRate = value
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}
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@ -192,9 +194,15 @@ function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
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}
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function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
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// Update the temporary offset data for this action
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const newTempOffsetData = new Map(tempOffsetData.value)
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newTempOffsetData.set(action.id, { index, offset })
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tempOffsetData.value = newTempOffsetData
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// Also update the actual sprite data so changes persist
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if (action.sprites && action.sprites[index]) {
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action.sprites[index].offset = { ...offset };
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}
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}
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function getTempOffsetIndex(action: SpriteAction): number | undefined {
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@ -210,6 +218,7 @@ watch(selectedSprite, (sprite: Sprite | null) => {
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spriteName.value = sprite.name
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spriteActions.value = sortSpriteActions(sprite.spriteActions)
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openEditors.value = new Map()
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tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
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})
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interface SpriteImage {
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@ -237,4 +246,4 @@ onMounted(() => {
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedSprite(null)
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})
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</script>
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</script>
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@ -56,11 +56,11 @@
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</div>
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<div class="form-field-half">
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<label for="offset-x">Offset X</label>
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<input class="input-field" type="number" step="1" :value="currentSprite?.offset?.x || 0" @input="updateOffset($event, 'x')" :disabled="isAnimating" />
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<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
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</div>
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<div class="form-field-half">
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<label for="offset-y">Offset Y</label>
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<input class="input-field" type="number" step="1" :value="currentSprite?.offset?.y || 0" @input="updateOffset($event, 'y')" :disabled="isAnimating" />
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<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
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</div>
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<div class="form-field-full">
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<label for="frame-speed">Frame rate</label>
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@ -74,12 +74,12 @@
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<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
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<!-- Background reference sprites (semi-transparent) -->
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<img
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v-for="(sprite, index) in spritesWithTempOffset"
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:key="`bg-${index}`"
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:src="sprite.url"
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alt="Reference sprite"
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v-show="index !== currentFrame && showReferenceSprites"
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:style="{
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v-for="(sprite, index) in spritesWithTempOffset"
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:key="`bg-${index}`"
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:src="sprite.url"
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alt="Reference sprite"
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v-show="index !== currentFrame && showReferenceSprites"
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:style="{
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position: 'absolute',
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left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
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bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
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@ -91,29 +91,32 @@
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/>
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<!-- Current sprite (draggable) -->
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<img
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v-for="(sprite, index) in spritesWithTempOffset"
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:key="index"
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:src="sprite.url"
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alt="Sprite"
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:class="{ 'cursor-move': currentFrame === index }"
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:style="{
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v-for="(sprite, index) in spritesWithTempOffset"
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:key="index"
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:src="sprite.url"
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alt="Sprite"
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:class="{ 'cursor-move': currentFrame === index }"
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:style="{
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position: 'absolute',
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left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
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bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
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display: currentFrame === index ? 'block' : 'none',
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transform: `scale(${zoomLevel / 100})`,
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transformOrigin: 'bottom left'
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transformOrigin: 'bottom left',
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userSelect: 'none',
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pointerEvents: currentFrame === index ? 'auto' : 'none'
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}"
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@dragstart.prevent
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/>
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</div>
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<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
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<div class="flex gap-2">
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<div
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v-for="(sprite, index) in sprites"
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:key="`thumb-${index}`"
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class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
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:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
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@click="selectFrame(index)"
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v-for="(sprite, index) in sprites"
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:key="`thumb-${index}`"
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class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
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:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
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@click="selectFrame(index)"
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>
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<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
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<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
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@ -178,6 +181,31 @@ const currentSprite = computed(() => {
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return null
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})
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// Create computed properties with getters and setters for two-way binding
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const offsetXModel = computed({
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get: () => currentSprite.value?.offset?.x || 0,
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set: (value) => {
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if (isAnimating.value) return
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const newOffset = {
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x: value,
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y: currentSprite.value?.offset?.y || 0
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}
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emit('update:tempOffset', currentFrame.value, newOffset)
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}
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})
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const offsetYModel = computed({
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get: () => currentSprite.value?.offset?.y || 0,
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set: (value) => {
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if (isAnimating.value) return
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const newOffset = {
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x: currentSprite.value?.offset?.x || 0,
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y: value
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}
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emit('update:tempOffset', currentFrame.value, newOffset)
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}
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})
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// Toggle for showing reference sprites
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const showReferenceSprites = ref(true)
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@ -276,6 +304,13 @@ function onDrag(event: MouseEvent) {
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}
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function stopDrag() {
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if (isDragging.value && currentSprite.value?.offset) {
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// Ensure the final offset is applied when dragging stops
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emit('update:tempOffset', currentFrame.value, {
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x: currentSprite.value.offset.x,
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y: currentSprite.value.offset.y
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})
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}
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isDragging.value = false
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}
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@ -297,25 +332,25 @@ function updateOffset(event: Event, axis: 'x' | 'y') {
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}
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watch(
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() => props.frameRate,
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(newValue) => {
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localFrameRate.value = newValue
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updateAnimation()
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},
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{ immediate: true }
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() => props.frameRate,
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(newValue) => {
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localFrameRate.value = newValue
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updateAnimation()
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},
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{ immediate: true }
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)
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watch(() => props.sprites, updateAnimation, { immediate: true })
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watch(
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() => isAnimating.value,
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(newValue) => {
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if (newValue) {
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updateAnimation()
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} else {
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stopAnimation()
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() => isAnimating.value,
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(newValue) => {
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if (newValue) {
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updateAnimation()
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} else {
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stopAnimation()
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}
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}
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}
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)
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onMounted(() => {
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@ -328,4 +363,4 @@ onMounted(() => {
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onUnmounted(() => {
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stopAnimation()
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})
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</script>
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</script>
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Reference in New Issue
Block a user