forked from noxious/client
Added connect sound
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c09e9ea841
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557b8aaabb
BIN
public/assets/sounds/connect.wav
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BIN
public/assets/sounds/connect.wav
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@ -20,9 +20,12 @@ import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, ref, useTemplateRef, watch } from 'vue'
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import { useGameComposable } from '@/composables/useGameComposable'
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const gameStore = useGameStore()
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const mapEditor = useMapEditorComposable()
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const { playSound } = useGameComposable()
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const currentScreen = computed(() => {
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if (!gameStore.game.isLoaded) return Loading
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@ -45,8 +48,7 @@ watch(
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// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
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addEventListener('click', (event) => {
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if (!(event.target instanceof HTMLButtonElement)) return
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const audio = new Audio('/assets/sounds/button-click.wav')
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audio.play()
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playSound('/assets/sounds/button-click.wav')
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})
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// Watch for "G" key press and toggle the gm panel
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@ -29,8 +29,10 @@ import Menu from '@/components/game/gui/Menu.vue'
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import Map from '@/components/game/map/Map.vue'
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import { useGameStore } from '@/stores/gameStore'
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import { Game, Scene } from 'phavuer'
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import { useGameComposable } from '@/composables/useGameComposable'
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const gameStore = useGameStore()
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const { playSound } = useGameComposable()
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const gameConfig = {
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name: config.name,
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@ -57,6 +59,8 @@ const createGame = (game: Phaser.Game) => {
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})
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gameStore.disconnectSocket()
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}
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playSound('/assets/sounds/connect.wav')
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}
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function preloadScene(scene: Phaser.Scene) {
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