diff --git a/src/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue b/src/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue
index 3ffbc95..726bc78 100644
--- a/src/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue
+++ b/src/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue
@@ -90,6 +90,8 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
+ console.log(mapEditor.teleportSettings.value.toMapId)
+
const newEventTile = {
id: uuidv4() as UUID,
mapId: map.id,
diff --git a/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue b/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
index b65c0f6..70919d5 100644
--- a/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
+++ b/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
@@ -18,7 +18,7 @@ import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer'
-import {computed, onMounted, onUnmounted, ref, watch} from 'vue'
+import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
diff --git a/src/components/gameMaster/mapEditor/partials/MapObjectList.vue b/src/components/gameMaster/mapEditor/partials/MapObjectList.vue
index 5f7db97..87100ec 100644
--- a/src/components/gameMaster/mapEditor/partials/MapObjectList.vue
+++ b/src/components/gameMaster/mapEditor/partials/MapObjectList.vue
@@ -9,12 +9,7 @@
-
+