forked from noxious/client
Small improvements
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@ -63,7 +63,6 @@ function save() {
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}
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gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
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console.log(response.updatedAt)
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zoneEditorStore.setZone(response)
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})
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}
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@ -56,7 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
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id: uuidv4(),
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zoneId: zoneEditorStore.zone.id,
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zone: zoneEditorStore.zone,
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objectId: zoneEditorStore.selectedObject,
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objectId: zoneEditorStore.selectedObject.id,
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object: zoneEditorStore.selectedObject,
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depth: 0,
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isRotated: false,
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@ -65,7 +65,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
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}
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// Add new object to zoneObjects
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
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zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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@ -134,7 +134,7 @@ function moveZoneObject(id: string) {
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// Check if zone is set
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if (!zoneEditorStore.zone) return
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movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
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movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (!movingZoneObject.value) return
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@ -61,7 +61,6 @@ const scrollToBottom = () => {
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}
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gameStore.connection?.on('chat:message', (data: Chat) => {
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console.log(data)
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chats.value.push(data)
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scrollToBottom()
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@ -2,7 +2,7 @@
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
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<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
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</Scene>
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</Game>
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</div>
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