1
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forked from noxious/client
This commit is contained in:
2025-01-07 22:20:46 +01:00
parent c2db9b5469
commit 574777da80
19 changed files with 385 additions and 416 deletions

View File

@ -2,7 +2,7 @@
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
@ -109,7 +109,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.r
const charTexture = computed(() => {
const { rotation, characterType } = props.mapCharacter.character
const spriteId = characterType?.sprite ?? 'idle_right_down'
const spriteId = characterType ?? 'idle_right_down'
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
@ -152,7 +152,7 @@ watch(
watch(() => props.mapCharacter, updateSprite)
loadSpriteTextures(scene, props.mapCharacter.character.characterType?.sprite as string)
loadSpriteTextures(scene, props.mapCharacter.character.characterType as string)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)

View File

@ -1,11 +1,11 @@
<template>
<MapTiles :key="mapStore.map?.id ?? 0" @tileMap:create="tileMap = $event" />
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import type { MapCharacter, mapLoadData, UUID, Map } from '@/application/types'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
@ -14,10 +14,13 @@ import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onUnmounted, ref, shallowRef } from 'vue'
import { MapStorage } from '@/storage/storages'
const scene = useScene()
const gameStore = useGameStore()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const mapData = ref<Map>()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
@ -31,8 +34,7 @@ onUnmounted(() => {
// Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
await loadMapTilesIntoScene(data.map.id, scene)
mapStore.setMap(data.map)
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})

View File

@ -1,57 +1,54 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
<Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenMapArray, setLayerTiles } from '@/composables/mapComposable'
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { MapStorage } from '@/storage/storages'
import type { UUID } from '@/application/types'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapStore = useMapStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
const mapStorage = new MapStorage()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({
width: mapStore.map?.width,
height: mapStore.map?.height,
let tileMap: Phaser.Tilemaps.Tilemap
let tileLayer: Phaser.Tilemaps.TilemapLayer
let isInitialized = ref(false)
function createTileMap(mapData: any) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: mapData?.width,
height: mapData?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = unduplicateArray(FlattenMapArray(mapStore.map?.tiles ?? []))
function createTileLayer(mapData: any) {
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
})
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
@ -59,11 +56,28 @@ function createTileLayer() {
return layer
}
setLayerTiles(tileMap, tileLayer, mapStore.map?.tiles)
async function initialize() {
try {
await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
const mapData = await mapStorage.get(mapStore.mapId)
tileMap = createTileMap(mapData)
tileLayer = createTileLayer(mapData)
setLayerTiles(tileMap, tileLayer, mapData?.tiles)
isInitialized.value = true
} catch (error) {
console.error('Failed to initialize map:', error)
}
}
onMounted(() => {
initialize()
})
onBeforeUnmount(() => {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
if (tileMap) {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
}
})
</script>
</script>

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@ -1,5 +1,5 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
</template>
<script setup lang="ts">