forked from noxious/client
Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts: # src/screens/Login.vue # src/stores/gameStore.ts
This commit is contained in:
22
src/App.vue
22
src/App.vue
@ -2,7 +2,6 @@
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<Notifications />
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<GmTools v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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</template>
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@ -15,19 +14,34 @@ import GmPanel from '@/components/gameMaster/GmPanel.vue'
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import Login from '@/screens/Login.vue'
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import Characters from '@/screens/Characters.vue'
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import Game from '@/screens/Game.vue'
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// import Loading from '@/screens/Loading.vue'
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import ZoneEditor from '@/screens/ZoneEditor.vue'
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import { computed } from 'vue'
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import { computed, watch } from 'vue'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const currentScreen = computed(() => {
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// if (!gameStore.isAssetsLoaded) return Loading
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if (!gameStore.connection) return Login
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if (!gameStore.token) return Login
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if (!gameStore.character) return Characters
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if (zoneEditorStore.active) return ZoneEditor
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return Game
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})
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// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
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watch(
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() => zoneEditorStore.active,
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() => {
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gameStore.game.loadedAssets = []
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}
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)
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// #209: Play sound when a button is pressed
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addEventListener('click', (event) => {
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if (!(event.target instanceof HTMLButtonElement)) {
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return
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}
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const audio = new Audio('/assets/music/click-btn.mp3')
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audio.play()
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})
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</script>
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|
@ -1,7 +1,5 @@
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<template>
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<div v-if="isLoaded">
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<ZoneTiles @tilemap:create="tileMap = $event" />
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</div>
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<ZoneTiles @tilemap:create="tileMap = $event" />
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<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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@ -16,11 +14,10 @@
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</template>
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<script setup lang="ts">
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import { useScene } from 'phavuer'
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import { onMounted, onUnmounted, ref } from 'vue'
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import { onUnmounted, ref } from 'vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { type AssetT, type Zone } from '@/types'
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import { type Zone } from '@/types'
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// Components
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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@ -32,14 +29,10 @@ import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportM
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import ZoneTiles from '@/components/gameMaster/zoneEditor/ZoneTiles.vue'
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import ZoneObjects from '@/components/gameMaster/zoneEditor/ZoneObjects.vue'
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import ZoneEventTiles from '@/components/gameMaster/zoneEditor/ZoneEventTiles.vue'
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import config from '@/config'
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import { loadZoneTileTexture } from '@/composables/zoneComposable'
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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const isLoaded = ref(false)
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function save() {
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if (!zoneEditorStore.zone) return
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@ -65,14 +58,6 @@ function save() {
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})
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}
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onMounted(async () => {
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const tiles: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for (const tile of tiles) {
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await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
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}
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isLoaded.value = true
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})
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onUnmounted(() => {
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zoneEditorStore.reset()
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})
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|
@ -1,6 +1,6 @@
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<template>
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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</template>
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<script setup lang="ts">
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|
@ -7,13 +7,15 @@ import config from '@/config'
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import { useScene } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { onMounted, onUnmounted } from 'vue'
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import { createTileArray, FlattenZoneArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
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import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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import { unduplicateArray } from '@/utilities'
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import { useGameStore } from '@/stores/gameStore'
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import type { AssetDataT } from '@/types'
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const emit = defineEmits(['tilemap:create'])
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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@ -41,10 +43,10 @@ function createTilemap() {
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* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
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*/
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function createTileLayer() {
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const tilesArray = unduplicateArray(FlattenZoneArray(zoneEditorStore.zone?.tiles ?? []))
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const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
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const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
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return zoneTilemap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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// Add blank tile
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|
@ -5,18 +5,23 @@
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||||
<script setup lang="ts">
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||||
import { ref, computed } from 'vue'
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import { Image, useScene } from 'phavuer'
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||||
import { calculateIsometricDepth, loadZoneObjectTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import type { ZoneObject } from '@/types'
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||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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||||
import { loadTexture } from '@/composables/gameComposable'
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||||
import type { AssetDataT, ZoneObject } from '@/types'
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||||
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||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
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zoneObject: ZoneObject
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selectedZoneObject: ZoneObject | null
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||||
movingZoneObject: ZoneObject | null
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||||
}>()
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||||
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||||
const scene = useScene()
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||||
const isTextureLoaded = ref(false)
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||||
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||||
const imageProps = computed(() => ({
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||||
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
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||||
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
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||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
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||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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@ -26,11 +31,14 @@ const imageProps = computed(() => ({
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originX: Number(props.zoneObject.object.originY)
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||||
}))
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||||
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||||
loadZoneObjectTexture(scene, props.zoneObject.object.id, props.zoneObject.object.updatedAt)
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||||
.then((loaded) => {
|
||||
isTextureLoaded.value = loaded
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
loadTexture(scene, {
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||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
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||||
|
@ -18,12 +18,13 @@
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/config'
|
||||
import { type ExtendedCharacter } from '@/types'
|
||||
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
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||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
@ -181,6 +182,15 @@ watch(
|
||||
watch(() => props.character.isMoving, updateSprite)
|
||||
watch(() => props.character.rotation, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
@ -194,10 +204,6 @@ onMounted(() => {
|
||||
scene.cameras.main.stopFollow()
|
||||
}
|
||||
|
||||
// Set sprite
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||
})
|
||||
|
||||
|
@ -1,20 +1,22 @@
|
||||
<template>
|
||||
<Image v-if="isTextureLoaded" v-bind="imageProps" />
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, computed } from 'vue'
|
||||
import { computed, onMounted } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, loadZoneObjectTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import type { ZoneObject } from '@/types'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const isTextureLoaded = ref(false)
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
@ -26,11 +28,14 @@ const imageProps = computed(() => ({
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadZoneObjectTexture(scene, props.zoneObject.object.id, props.zoneObject.object.updatedAt)
|
||||
.then((loaded) => {
|
||||
isTextureLoaded.value = loaded
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
||||
|
34
src/composables/game/scene/loaderComposable.ts
Normal file
34
src/composables/game/scene/loaderComposable.ts
Normal file
@ -0,0 +1,34 @@
|
||||
export function createSceneLoader(scene: Phaser.Scene) {
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
// @ts-ignore
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
return true
|
||||
})
|
||||
}
|
@ -0,0 +1,86 @@
|
||||
import type { AssetDataT, Sprite } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/config'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
||||
const gameStore = useGameStore()
|
||||
const assetStorage = new AssetStorage()
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
||||
return Promise.resolve(true)
|
||||
}
|
||||
|
||||
// If there's already a loading promise for this texture, return it
|
||||
if (textureLoadingPromises.has(assetData.key)) {
|
||||
return await textureLoadingPromises.get(assetData.key)!
|
||||
}
|
||||
|
||||
// Create new loading promise
|
||||
const loadingPromise = (async () => {
|
||||
// Check if the asset is already cached
|
||||
let asset = await assetStorage.get(assetData.key)
|
||||
|
||||
// If asset is not found, download it
|
||||
if (!asset) {
|
||||
await assetStorage.download(assetData)
|
||||
asset = await assetStorage.get(assetData.key)
|
||||
}
|
||||
|
||||
// If asset is found, add it to the scene
|
||||
if (asset) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
// Remove existing texture if it exists
|
||||
if (scene.textures.exists(asset.key)) {
|
||||
scene.textures.remove(asset.key)
|
||||
}
|
||||
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
scene.textures.once(`addtexture-${asset.key}`, () => {
|
||||
gameStore.game.loadedAssets.push(assetData)
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
return Promise.resolve(false)
|
||||
})()
|
||||
|
||||
// Store the loading promise
|
||||
textureLoadingPromises.set(assetData.key, loadingPromise)
|
||||
return loadingPromise
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
for await (const sprite_action of sprite_actions) {
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
frameCount: sprite_action.frameCount,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight
|
||||
} as AssetDataT)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
return Promise.resolve(true)
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const { worldX, worldY } = pointer
|
||||
updateWaypoint(worldX, worldY)
|
||||
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
if (distance > dragThreshold) {
|
||||
|
@ -26,7 +26,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
||||
}
|
||||
|
||||
function dragZone(pointer: Phaser.Input.Pointer) {
|
||||
if (gameStore.isPlayerDraggingCamera) {
|
||||
if (gameStore.game.isPlayerDraggingCamera) {
|
||||
const { x, y, prevPosition } = pointer
|
||||
const { scrollX, scrollY, zoom } = camera
|
||||
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
|
||||
|
@ -3,8 +3,8 @@ import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import { useAssetManager } from '@/managers/assetManager'
|
||||
import type { AssetT, Zone as ZoneT } from '@/types'
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
const tile = layer.getTileAtWorldXY(x, y)
|
||||
@ -86,63 +86,11 @@ export function FlattenZoneArray(tiles: string[][]) {
|
||||
}
|
||||
|
||||
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
|
||||
const tileArray: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
console.log(tileArray)
|
||||
// Fetch the list of tiles from the server
|
||||
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tileArray) {
|
||||
await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
}
|
||||
|
||||
export async function loadZoneTileTexture(scene: Phaser.Scene, textureId: string, updatedAt: Date): Promise<boolean> {
|
||||
const assetManager = useAssetManager
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (scene.textures.exists(textureId)) {
|
||||
return true
|
||||
}
|
||||
|
||||
let assetData = await assetManager.getAsset(textureId)
|
||||
|
||||
if (!assetData) {
|
||||
await assetManager.downloadAsset(textureId, `/assets/tiles/${textureId}.png`, 'tiles', updatedAt)
|
||||
assetData = await assetManager.getAsset(textureId)
|
||||
}
|
||||
|
||||
if (assetData) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
scene.textures.addBase64(textureId, assetData.data)
|
||||
scene.textures.once(`addtexture-${textureId}`, () => {
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
export async function loadZoneObjectTexture(scene: Phaser.Scene, textureId: string, updatedAt: Date): Promise<boolean> {
|
||||
const assetManager = useAssetManager
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (scene.textures.exists(textureId)) {
|
||||
return true
|
||||
}
|
||||
|
||||
let assetData = await assetManager.getAsset(textureId)
|
||||
|
||||
if (!assetData) {
|
||||
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', updatedAt)
|
||||
assetData = await assetManager.getAsset(textureId)
|
||||
}
|
||||
|
||||
if (assetData) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
scene.textures.addBase64(textureId, assetData.data)
|
||||
scene.textures.once(`addtexture-${textureId}`, () => {
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
@ -1,81 +0,0 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
class AssetManager extends Dexie {
|
||||
assets!: Dexie.Table<
|
||||
{
|
||||
key: string
|
||||
data: Blob
|
||||
group: string
|
||||
updatedAt: Date
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
},
|
||||
string
|
||||
>
|
||||
|
||||
constructor() {
|
||||
super('Assets')
|
||||
this.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async downloadAsset(key: string, url: string, group: string, updatedAt: Date, frameCount?: number, frameWidth?: number, frameHeight?: number) {
|
||||
try {
|
||||
// Check if the asset already exists, then check if updatedAt is newer
|
||||
const asset = await this.assets.get(key)
|
||||
if (asset && asset.updatedAt > updatedAt) {
|
||||
return
|
||||
}
|
||||
|
||||
// Download the asset
|
||||
const response = await fetch(config.server_endpoint + url)
|
||||
const blob = await response.blob()
|
||||
|
||||
// Store the asset in the database
|
||||
await this.assets.put({ key, data: blob, group, updatedAt, frameCount, frameWidth, frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async getAsset(key: string) {
|
||||
try {
|
||||
const asset = await this.assets.get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getAssetsByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.assets.where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async deleteAsset(key: string) {
|
||||
try {
|
||||
await this.assets.delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const useAssetManager = new AssetManager()
|
@ -114,6 +114,9 @@ gameStore.connection?.on('character:list', (data: any) => {
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
await audio.play()
|
||||
|
||||
// wait 0.75 sec
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
|
@ -32,10 +32,8 @@ import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { useAssetManager } from '@/managers/assetManager'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManager = useAssetManager
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
@ -78,45 +76,7 @@ function preloadScene(scene: Phaser.Scene) {
|
||||
*/
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* We're using rex-await-loader to load assets asynchronously
|
||||
* Phaser does not support this out of the box, so we're using this plugin
|
||||
*/
|
||||
// scene.load.rexAwait(async function (successCallback) {
|
||||
// await assetManager.getAssetsByGroup('tiles').then((assets) => {
|
||||
// assets.forEach((asset) => {
|
||||
// if (scene.load.textureManager.exists(asset.key)) return
|
||||
// scene.textures.addBase64(asset.key, asset.data)
|
||||
// })
|
||||
// })
|
||||
//
|
||||
// // Load objects
|
||||
// await assetManager.getAssetsByGroup('objects').then((assets) => {
|
||||
// assets.forEach((asset) => {
|
||||
// if (scene.load.textureManager.exists(asset.key)) return
|
||||
// scene.textures.addBase64(asset.key, asset.data)
|
||||
// })
|
||||
// })
|
||||
//
|
||||
// successCallback()
|
||||
// })
|
||||
}
|
||||
|
||||
function createScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
// assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
|
||||
// assets.forEach((asset) => {
|
||||
// scene.anims.create({
|
||||
// key: asset.key,
|
||||
// frameRate: 7,
|
||||
// frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
// repeat: -1
|
||||
// })
|
||||
// })
|
||||
// })
|
||||
}
|
||||
function createScene(scene: Phaser.Scene) {}
|
||||
</script>
|
||||
|
@ -1,74 +1,25 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
|
||||
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
|
||||
<span class="text-white text-lg flex-1 text-center">Play</span>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<div v-if="!isLoaded" class="text-center mt-6">
|
||||
<h1 class="text-2xl font-bold">Loading...</h1>
|
||||
<p class="text-gray-400">Please wait while we load the assets.</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { onMounted, ref } from 'vue'
|
||||
import config from '@/config'
|
||||
import type { AssetT as ServerAsset } from '@/types'
|
||||
import { useAssetManager } from '@/managers/assetManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
/**
|
||||
* This component downloads all assets from the server and
|
||||
* stores them in the asset manager.
|
||||
*/
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManager = useAssetManager
|
||||
const isLoaded = ref(false)
|
||||
|
||||
async function getAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/')
|
||||
.then((response) => {
|
||||
if (!response.ok) throw new Error('Failed to fetch assets')
|
||||
console.log(response)
|
||||
return response.json()
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
|
||||
for (const asset of assets) {
|
||||
// Check if the asset is already loaded
|
||||
const existingAsset = await assetManager.getAsset(asset.key)
|
||||
|
||||
// Check if the asset needs to be updated
|
||||
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
|
||||
// Check if the asset is already loaded, if so, delete it
|
||||
if (existingAsset) {
|
||||
await assetManager.deleteAsset(asset.key)
|
||||
}
|
||||
|
||||
// Add the asset to the asset manager
|
||||
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function continueBtnClick() {
|
||||
gameStore.isAssetsLoaded = true
|
||||
}
|
||||
// Play music
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
audio.play()
|
||||
|
||||
onMounted(async () => {
|
||||
const assets = await getAssets()
|
||||
if (assets) {
|
||||
await loadAssetsIntoAssetManager(assets)
|
||||
isLoaded.value = true
|
||||
}
|
||||
})
|
||||
// Set isLoaded to true
|
||||
gameStore.game.isLoaded = true
|
||||
}
|
||||
</script>
|
||||
|
@ -1,14 +1,15 @@
|
||||
<template>
|
||||
<!-- @TODO this must be shown over the login screen -->
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<ResetPassword :isModalOpen="isPasswordResetFormShown" />
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
@ -73,6 +74,7 @@ import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import ResetPassword from '@/components/utilities/ResetPassword.vue'
|
||||
import Loading from '@/screens/Loading.vue'
|
||||
|
||||
const props = defineProps(['isModalOpen'])
|
||||
const isPasswordResetFormShown = ref(props.isModalOpen)
|
||||
|
@ -16,8 +16,8 @@ import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { loadZoneTilesIntoScene, loadZoneTileTexture } from '@/composables/zoneComposable'
|
||||
import type { AssetT, Tile } from '@/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
@ -65,6 +65,20 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Because Phaser can't load tiles after the scene with map in it is created,
|
||||
* we need to load and cache all the tiles first.
|
||||
* Then load them into the scene.
|
||||
*/
|
||||
scene.load.rexAwait(async function (successCallback: any) {
|
||||
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
|
||||
for await (const tile of tiles) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
|
@ -1,6 +1,7 @@
|
||||
import axios from 'axios'
|
||||
import config from '@/config'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export async function register(username: string, email: string, password: string) {
|
||||
try {
|
||||
@ -8,6 +9,9 @@ export async function register(username: string, email: string, password: string
|
||||
useCookies().set('token', response.data.token as string)
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
@ -16,9 +20,7 @@ export async function login(username: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||
useCookies().set('token', response.data.token as string, {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
@ -31,6 +33,9 @@ export async function resetPassword(email: string) {
|
||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
|
69
src/storage/assetStorage.ts
Normal file
69
src/storage/assetStorage.ts
Normal file
@ -0,0 +1,69 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
import type { AssetDataT } from '@/types'
|
||||
|
||||
export class AssetStorage {
|
||||
private db: Dexie
|
||||
|
||||
constructor() {
|
||||
this.db = new Dexie('assets')
|
||||
this.db.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async download(asset: AssetDataT) {
|
||||
try {
|
||||
// Check if the asset already exists, then check if updatedAt is newer
|
||||
const _asset = await this.db.table('assets').get(asset.key)
|
||||
if (_asset && _asset.updatedAt > asset.updatedAt) {
|
||||
return
|
||||
}
|
||||
|
||||
// Download the asset
|
||||
const response = await fetch(config.server_endpoint + asset.data)
|
||||
const blob = await response.blob()
|
||||
|
||||
// Store the asset in the database
|
||||
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(key: string) {
|
||||
try {
|
||||
const asset = await this.db.table('assets').get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.db.table('assets').where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(key: string) {
|
||||
try {
|
||||
await this.db.table('assets').delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +1,29 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { io, Socket } from 'socket.io-client'
|
||||
import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
|
||||
import config from '@/config'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { getDomain } from '@/utilities'
|
||||
|
||||
export const useGameStore = defineStore('game', {
|
||||
state: () => {
|
||||
return {
|
||||
notifications: [] as Notification[],
|
||||
isAssetsLoaded: false,
|
||||
loadedAssets: [] as string[],
|
||||
token: '' as string | null,
|
||||
connection: null as Socket | null,
|
||||
user: null as User | null,
|
||||
character: null as Character | null,
|
||||
isPlayerDraggingCamera: false,
|
||||
world: {
|
||||
date: new Date(),
|
||||
isRainEnabled: false,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0.5
|
||||
} as WorldSettings,
|
||||
gameSettings: {
|
||||
game: {
|
||||
isLoading: false,
|
||||
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
|
||||
loadedAssets: [] as AssetDataT[],
|
||||
isPlayerDraggingCamera: false,
|
||||
isCameraFollowingCharacter: false
|
||||
},
|
||||
uiSettings: {
|
||||
@ -31,6 +33,17 @@ export const useGameStore = defineStore('game', {
|
||||
}
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getLoadedAssets: (state) => {
|
||||
return state.game.loadedAssets
|
||||
},
|
||||
getLoadedAsset: (state) => {
|
||||
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
},
|
||||
getLoadedAssetsByGroup: (state) => {
|
||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
addNotification(notification: Notification) {
|
||||
if (!notification.id) {
|
||||
@ -53,17 +66,8 @@ export const useGameStore = defineStore('game', {
|
||||
toggleGmPanel() {
|
||||
this.uiSettings.isGmPanelOpen = !this.uiSettings.isGmPanelOpen
|
||||
},
|
||||
togglePlayerDraggingCamera() {
|
||||
this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
|
||||
},
|
||||
setPlayerDraggingCamera(moving: boolean) {
|
||||
this.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleCameraFollowingCharacter() {
|
||||
this.gameSettings.isCameraFollowingCharacter = !this.gameSettings.isCameraFollowingCharacter
|
||||
},
|
||||
setCameraFollowingCharacter(following: boolean) {
|
||||
this.gameSettings.isCameraFollowingCharacter = following
|
||||
this.game.isPlayerDraggingCamera = moving
|
||||
},
|
||||
toggleChat() {
|
||||
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
|
||||
@ -101,21 +105,22 @@ export const useGameStore = defineStore('game', {
|
||||
this.connection?.disconnect()
|
||||
|
||||
useCookies().remove('token', {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
domain: getDomain()
|
||||
})
|
||||
|
||||
this.isAssetsLoaded = false
|
||||
this.connection = null
|
||||
this.token = null
|
||||
this.user = null
|
||||
this.character = null
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
this.isPlayerDraggingCamera = false
|
||||
this.gameSettings.isCameraFollowingCharacter = false
|
||||
|
||||
this.game.isLoaded = false
|
||||
this.game.loadedAssets = []
|
||||
this.game.isPlayerDraggingCamera = false
|
||||
this.game.isCameraFollowingCharacter = false
|
||||
|
||||
this.uiSettings.isChatOpen = false
|
||||
this.uiSettings.isCharacterProfileOpen = false
|
||||
this.uiSettings.isGmPanelOpen = false
|
||||
|
||||
this.world.date = new Date()
|
||||
this.world.isRainEnabled = false
|
||||
|
@ -4,11 +4,12 @@ export type Notification = {
|
||||
message?: string
|
||||
}
|
||||
|
||||
export type AssetT = {
|
||||
export type AssetDataT = {
|
||||
key: string
|
||||
url: string
|
||||
data: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
isAnimated?: boolean
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
|
@ -5,3 +5,21 @@ export function uuidv4() {
|
||||
export function unduplicateArray(array: any[]) {
|
||||
return [...new Set(array.flat())]
|
||||
}
|
||||
|
||||
export function getDomain() {
|
||||
// Check if not localhost
|
||||
if (window.location.hostname !== 'localhost') {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
// Check if not IP address
|
||||
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
if (window.location.hostname.split('.').length < 3) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
return window.location.hostname.split('.').slice(-2).join('.')
|
||||
}
|
||||
|
Reference in New Issue
Block a user