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forked from noxious/client
This commit is contained in:
2024-08-22 20:00:29 +02:00
parent 2211824832
commit 5a03080a0e
19 changed files with 442 additions and 421 deletions

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import { type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
updateWaypoint(pointer)
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (pointerTile) {
gameStore.connection?.emit('character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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import config from '@/config'
import { computed, type Ref, watch } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import { computed, type Ref } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGamePointerHandlers } from '@/composables/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/useZoneEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isZoneEditorActive = computed(() => zoneEditorStore.active)
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
watch(isMoveTool, (newValue) => {
if (newValue) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
const setupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.setupPointerHandlers()
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
function dragZone(pointer: Phaser.Input.Pointer) {
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
return
}
gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
}
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
gameHandlers.setupPointerHandlers()
}
}
function setupPointerHandlers() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
const cleanupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.cleanupPointerHandlers()
} else {
gameHandlers.cleanupPointerHandlers()
}
}
function cleanupPointerHandlers() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
return {
setupPointerHandlers,
cleanupPointerHandlers
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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import { computed, type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import config from '@/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const zoneEditorStore = useZoneEditorStore()
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera.value
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
dragZone(pointer)
}
updateWaypoint(pointer)
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}