forked from noxious/client
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@ -1,88 +1,30 @@
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import config from '@/config'
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import { computed, type Ref, watch } from 'vue'
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import { getTile, tileToWorldXY } from '@/services/zone'
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import { useGameStore } from '@/stores/game'
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import { computed, type Ref } from 'vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGamePointerHandlers } from '@/composables/useGamePointerHandlers'
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import { useZoneEditorPointerHandlers } from '@/composables/useZoneEditorPointerHandlers'
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export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const isZoneEditorActive = computed(() => zoneEditorStore.active)
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
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const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
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if (!pointerTile) {
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waypoint.value.visible = false
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return
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}
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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visible: true,
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x: worldPoint.position_x,
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y: worldPoint.position_y + config.tile_size.y + 15
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}
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}
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const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
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watch(isMoveTool, (newValue) => {
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if (newValue) {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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const setupPointerHandlers = () => {
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if (isZoneEditorActive.value) {
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zoneEditorHandlers.setupPointerHandlers()
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} else {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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}
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})
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (!isDragging.value) return
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const { x, y, prevPosition } = pointer
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camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
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camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
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}
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function clickTile(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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if (!pointerTile) {
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return
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}
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gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
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}
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function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
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if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera.value = scene.cameras.main
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gameHandlers.setupPointerHandlers()
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}
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}
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function setupPointerHandlers() {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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// These are for in-game only, not for in the zone editor
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if (!zoneEditorStore.active) {
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scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
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const cleanupPointerHandlers = () => {
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if (isZoneEditorActive.value) {
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zoneEditorHandlers.cleanupPointerHandlers()
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} else {
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gameHandlers.cleanupPointerHandlers()
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}
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}
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function cleanupPointerHandlers() {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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// These are for in-game only, not for in the zone editor
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if (!zoneEditorStore.active) {
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scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
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}
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}
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return {
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setupPointerHandlers,
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cleanupPointerHandlers
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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