1
0
forked from noxious/client
This commit is contained in:
Dennis Postma 2024-08-22 20:00:29 +02:00
parent 2211824832
commit 5a03080a0e
19 changed files with 442 additions and 421 deletions

74
package-lock.json generated
View File

@ -99,9 +99,9 @@
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@ -216,9 +216,9 @@
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@ -227,7 +227,7 @@
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"semver": "^6.3.1"
},
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@ -500,12 +500,12 @@
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"bin": {
"parser": "bin/babel-parser.js"
@ -594,13 +594,13 @@
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@ -630,9 +630,9 @@
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@ -658,17 +658,17 @@
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@ -687,9 +687,9 @@
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@ -4416,9 +4416,9 @@
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@ -6979,9 +6979,9 @@
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"dev": true,
"license": "MIT",
"dependencies": {

View File

@ -6,12 +6,12 @@
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.position_x, item.position_y)"
:y="tileToWorldY(zoneTilemap as any, item.position_x, item.position_y)"
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
:texture="item.object.id"
:originY="Number(item.object.origin_x)"
:originX="Number(item.object.origin_y)"
:depth="(item.depth > 0 ? item.depth : undefined)"
:originY="Number(item.object.originX)"
:originX="Number(item.object.originY)"
:depth="item.depth > 0 ? item.depth : undefined"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
@ -51,13 +51,13 @@ const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.position_x, obj.position_y, zoneTilemap.width)
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.position_x, char.position_y, zoneTilemap.width)
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.width)

View File

@ -2,8 +2,8 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray-300/80 rounded-lg border-2 border-solid border-cyan-200" v-show="gameStore.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sdm">{{ message.character.name }}</span>
<p class="text-sm text-gray-50 m-0">{{ message.message }}</p>
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p>
</div>
</div>
<div class="w-full flex">

View File

@ -67,8 +67,8 @@ watch(
() => props.character,
(newChar, oldChar) => {
if (newChar) {
if (!oldChar || newChar.position_x !== oldChar.position_x || newChar.position_y !== oldChar.position_y) {
updatePosition(newChar.position_x, newChar.position_y)
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
updatePosition(newChar.positionX, newChar.positionY)
}
}
},
@ -100,7 +100,7 @@ const createText = (text: Phaser.GameObjects.Text) => {
onMounted(() => {
if (props.character) {
updatePosition(props.character.position_x, props.character.position_y)
updatePosition(props.character.positionX, props.character.positionY)
}
})

View File

@ -80,8 +80,8 @@ if (!selectedObject.value) {
if (selectedObject.value) {
objectName.value = selectedObject.value.name
objectTags.value = selectedObject.value.tags
objectOriginX.value = selectedObject.value.origin_x
objectOriginY.value = selectedObject.value.origin_y
objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameSpeed.value = selectedObject.value.frameSpeed
objectFrameWidth.value = selectedObject.value.frameWidth
@ -126,8 +126,8 @@ function saveObject() {
id: selectedObject.value.id,
name: objectName.value,
tags: objectTags.value,
origin_x: objectOriginX.value,
origin_y: objectOriginY.value,
originX: objectOriginX.value,
originY: objectOriginY.value,
isAnimated: objectIsAnimated.value,
frameSpeed: objectFrameSpeed.value,
frameWidth: objectFrameWidth.value,
@ -147,8 +147,8 @@ watch(selectedObject, (object: Object | null) => {
if (!object) return
objectName.value = object.name
objectTags.value = object.tags
objectOriginX.value = object.origin_x
objectOriginY.value = object.origin_y
objectOriginX.value = object.originX
objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated
objectFrameSpeed.value = object.frameSpeed
objectFrameWidth.value = object.frameWidth

View File

@ -30,11 +30,11 @@
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model.number="action.origin_x" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
<input v-model.number="action.originX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model.number="action.origin_y" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
<input v-model.number="action.originY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-half">
<label for="is-animated">Is animated</label>
@ -124,8 +124,8 @@ function saveSprite() {
return {
action: action.action,
sprites: action.sprites,
origin_x: action.origin_x,
origin_y: action.origin_y,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameSpeed: action.frameSpeed,
@ -153,8 +153,8 @@ function addNewImage() {
sprite: selectedSprite.value,
action: 'new_action',
sprites: [],
origin_x: 0,
origin_y: 0,
originX: 0,
originY: 0,
isAnimated: false,
isLooping: false,
frameSpeed: 0,

View File

@ -1,284 +1,230 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray as any" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<Image
:tint="zoneEditorStore.selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff"
v-for="object in sortedZoneObjects"
:key="object.object.id"
:x="tileToWorldX(zoneTilemap as any, object.position_x, object.position_y)"
:y="tileToWorldY(zoneTilemap as any, object.position_x, object.position_y)"
:texture="object.object.id"
:originY="Number(object.object.origin_x)"
:originX="Number(object.object.origin_y)"
:depth="object.depth > 0 ? object.depth : undefined"
@pointerup="() => zoneEditorStore.setSelectedZoneObject(object)"
/>
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
</Container>
<Container :depth="3">
<Image v-for="zoneEventTile in zoneEventTiles" :key="zoneEventTile.id" :x="tileToWorldX(zoneTilemap as any, zoneEventTile.position_x, zoneEventTile.position_y)" :y="tileToWorldY(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :texture="zoneEventTile.type" />
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="() => console.log('move btn clicked')" />
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
<Tiles v-if="zoneEditorStore.isTileListModalShown" />
<Objects v-if="zoneEditorStore.isObjectListModalShown" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<TeleportModal v-if="zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport'" />
<TeleportModal v-if="shouldShowTeleportModal" />
</template>
<script setup lang="ts">
import config from '@/config'
import { computed, onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { computed, onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
import { type ZoneEventTile, ZoneEventTileType, type ZoneObject } from '@/types'
import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import { uuidv4 } from '@/utilities'
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode, objectDepth } = storeToRefs(zoneEditorStore)
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
const tileArray = ref(createTileArray())
const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.value.width))
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width ?? 10,
height: zoneEditorStore.zone?.height ?? 10,
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
const tilesetImages: Tileset[] = []
const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
let zoneTiles = [] as string[][]
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
// Sort zoneObjects by their calculated depth
const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.width))
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
let tileCount = 1
toRaw(assetStore.assets).forEach((asset) => {
if (asset.group !== 'tiles') return
tilesetImages.push(zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
})
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap.value, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = Array.from({ length: zoneEditorStore.zone?.width ?? 0 }, () => Array.from({ length: zoneEditorStore.zone?.height ?? 0 }, () => 'blank_tile'))
const { objectList } = storeToRefs(zoneEditorStore)
watch(objectList, (newObjects) => {
zoneObjects.value = zoneObjects.value.map((object) => {
const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
if (!newObject) return object
return { ...object, object: newObject }
})
})
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap.value, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap.value, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.eraserMode === 'tile') {
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
zoneTiles[tile.y][tile.x] = 'blank_tile'
}
if (zoneEditorStore.eraserMode === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => {
return object.position_x !== tile.x || object.position_y !== tile.y
})
}
if (zoneEditorStore.eraserMode === 'blocking tile') {
zoneEventTiles.value = zoneEventTiles.value.filter((zoneTileEvent) => {
return zoneTileEvent.position_x !== tile.x || zoneTileEvent.position_y !== tile.y
})
}
if (zoneEditorStore.eraserMode === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((zoneTileEvent) => {
return zoneTileEvent.type !== ZoneEventTileType.TELEPORT || zoneTileEvent.position_x !== tile.x || zoneTileEvent.position_y !== tile.y
})
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
tileArray.value[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
if (zoneEditorStore.selectedTile === null) return
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
zoneTiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, selectedTile.value.id)
tileArray.value[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
if (zoneEditorStore.drawMode === 'object') {
if (zoneEditorStore.zone === null) return
if (zoneEditorStore.selectedObject === null) return
zoneObjects.value.push({
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
depth: zoneEditorStore.objectDepth,
position_x: tile.x,
position_y: tile.y
})
// remove duplicates based on object, pos x and y
zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: objectDepth.value,
positionX: tile.x,
positionY: tile.y
}
zoneObjects.value = [...new Set([...zoneObjects.value, newObject])]
}
if (zoneEditorStore.drawMode === 'blocking tile') {
if (zoneEditorStore.zone === null) return
zoneEventTiles.value.push({
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
const newEventTile = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: ZoneEventTileType.BLOCK,
position_x: tile.x,
position_y: tile.y
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY
}
: undefined
}
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])]
}
function paint() {
if (!selectedTile.value) return
tileArray.value.forEach((row, y) =>
row.forEach((_, x) => {
placeTile(zoneTilemap.value, tiles.value, x, y, selectedTile.value!.id)
tileArray.value[y][x] = selectedTile.value!.id
})
// remove duplicates based on type, pos x and y
zoneEventTiles.value = zoneEventTiles.value.filter((zoneTileEvent, index, self) => index === self.findIndex((t) => t.type === zoneTileEvent.type && t.position_x === zoneTileEvent.position_x && t.position_y === zoneTileEvent.position_y))
}
if (zoneEditorStore.drawMode === 'teleport') {
if (zoneEditorStore.zone === null) return
zoneEventTiles.value.push({
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: ZoneEventTileType.TELEPORT,
position_x: tile.x,
position_y: tile.y
})
// remove duplicates based on type, pos x and y
zoneEventTiles.value = zoneEventTiles.value.filter((zoneTileEvent, index, self) => index === self.findIndex((t) => t.type === zoneTileEvent.type && t.position_x === zoneTileEvent.position_x && t.position_y === zoneTileEvent.position_y))
}
}
function paint(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.selectedTile) return
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, zoneEditorStore.selectedTile.id)))
zoneTiles.forEach((row, y) => row.forEach((tile, x) => (zoneTiles[y][x] = zoneEditorStore.selectedTile.id)))
)
}
function save() {
if (!zoneEditorStore.zone) return
if (!zone.value) return
console.log('update')
const data = {
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zone.name,
width: zoneEditorStore.zone.width,
height: zoneEditorStore.zone.height,
tiles: zoneTiles,
pvp: zoneEditorStore.zone.pvp,
zoneEventTiles: toRaw(zoneEventTiles.value).map((tile) => ({
id: tile.id,
zoneId: tile.zoneId,
type: tile.type,
position_x: tile.position_x,
position_y: tile.position_y
})),
zoneObjects: toRaw(zoneObjects.value).map((obj) => ({
id: obj.id,
zoneId: obj.zoneId,
objectId: obj.objectId,
depth: obj.depth,
position_x: obj.position_x,
position_y: obj.position_y
}))
zoneId: zone.value.id,
name: zone.value.name,
width: zone.value.width,
height: zone.value.height,
tiles: tileArray.value,
pvp: zone.value.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data)
if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal()
}
}
function clear() {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
zoneTiles = exampleTilesArray
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
tileArray.value = createTileArray()
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => {
if (object.id === zoneEditorStore.selectedZoneObject?.id) {
return { ...object, depth }
}
return object
})
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
zoneTiles = exampleTilesArray
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
if (zoneEditorStore.zone && zoneEditorStore.zone.tiles) {
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
zoneTiles = zoneEditorStore.zone.tiles
const currentZoneWidth = zoneEditorStore.zone.width ?? 0
const currentZoneHeight = zoneEditorStore.zone.height ?? 0
for (let y = 0; y < currentZoneHeight; y++) {
zoneTiles[y] = zoneTiles[y] || []
for (let x = 0; x < currentZoneWidth; x++) {
zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile'
}
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneTiles.forEach((row, y) => {
row.forEach((tileId, x) => {
placeTile(zoneTilemap, tiles, x, y, tileId)
})
})
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = zone.value?.zoneObjects ?? []
zoneEventTiles.value = zoneEditorStore.zone?.zoneEventTiles ?? []
zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onBeforeUnmount(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles.destroy()
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
tiles.value.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
zoneEditorStore.reset()
})
// center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
</script>

View File

@ -1,6 +1,6 @@
<template>
<Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => zoneEditorStore.isObjectListModalShown = false" :isModalOpen="true" :modal-width="645" :modal-height="260">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="260">
<template #modalHeader>
<h3 class="text-lg">Objects</h3>
<div class="flex">

View File

@ -9,16 +9,16 @@
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="name">X</label>
<input class="input-cyan" v-model="x" name="name" id="name" type="number" />
<label for="positionX">Position X</label>
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" />
</div>
<div class="form-field-half">
<label for="name">Y</label>
<input class="input-cyan" v-model="y" name="name" id="name" type="number" />
<label for="positionY">Position Y</label>
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" />
</div>
<div class="form-field-full">
<label for="zoneId">Zone to teleport to</label>
<select v-model="zoneId" class="input-cyan" name="zoneId" id="zoneId">
<label for="toZoneId">Zone to teleport to</label>
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId">
<option :value="0">Select zone</option>
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
</select>
@ -50,31 +50,31 @@ function fetchZones() {
})
}
const x = ref(zoneEditorStore.teleportSettings.x)
const y = ref(zoneEditorStore.teleportSettings.y)
const zoneId = ref(zoneEditorStore.teleportSettings.zoneId)
const toPositionX = ref(zoneEditorStore.teleportSettings.toPositionX)
const toPositionY = ref(zoneEditorStore.teleportSettings.toPositionY)
const toZoneId = ref(zoneEditorStore.teleportSettings.toZoneId)
watch(zoneId, (value) => {
watch(toZoneId, (value) => {
zoneEditorStore.setTeleportSettings({
x: x.value,
y: y.value,
zoneId: value
toPositionX: toPositionX.value,
toPositionY: toPositionY.value,
toZoneId: value
})
})
watch(x, (value) => {
watch(toPositionX, (value) => {
zoneEditorStore.setTeleportSettings({
x: value,
y: y.value,
zoneId: zoneId.value
toPositionX: value,
toPositionY: toPositionY.value,
toZoneId: toZoneId.value
})
})
watch(y, (value) => {
watch(toPositionY, (value) => {
zoneEditorStore.setTeleportSettings({
x: x.value,
y: value,
zoneId: zoneId.value
toPositionX: toPositionX.value,
toPositionY: value,
toZoneId: toZoneId.value
})
})
</script>

View File

@ -1,6 +1,6 @@
<template>
<Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => zoneEditorStore.isTileListModalShown = false" :isModalOpen="true" :modal-width="645" :modal-height="600">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600">
<template #modalHeader>
<h3 class="text-lg">Tiles</h3>
<div class="flex">

View File

@ -8,10 +8,10 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="zoneEditorStore.setTool('pencil')">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handlePencilClick">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }" @click="selectPencilOpen = !selectPencilOpen">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
@ -35,10 +35,10 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="zoneEditorStore.setTool('eraser')">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleEraserClick">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }" @click="selectEraserOpen = !selectEraserOpen">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
@ -120,12 +120,12 @@ function setEraserMode(value: string) {
selectEraserOpen.value = false
}
function drawTile(pointer: Phaser.Input.Pointer) {
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') {
return
}
if (pointer.event.altKey) {
if (pointer.event.shiftKey) {
return
}
@ -152,10 +152,10 @@ function drawTile(pointer: Phaser.Input.Pointer) {
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
drawTile(pointer)
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, drawTile)
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
@ -163,11 +163,21 @@ onMounted(() => {
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, drawTile)
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handlePencilClick() {
zoneEditorStore.setTool('pencil')
selectPencilOpen.value = !selectPencilOpen.value
}
function handleEraserClick() {
zoneEditorStore.setTool('eraser')
selectEraserOpen.value = !selectEraserOpen.value
}
// Key bindings
function initKeyShortcuts(event: KeyboardEvent) {
if (!zoneEditorStore.zone) return

View File

@ -0,0 +1,57 @@
import { type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
updateWaypoint(pointer)
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (pointerTile) {
gameStore.connection?.emit('character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

View File

@ -1,88 +1,30 @@
import config from '@/config'
import { computed, type Ref, watch } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import { computed, type Ref } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGamePointerHandlers } from '@/composables/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/useZoneEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isZoneEditorActive = computed(() => zoneEditorStore.active)
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
watch(isMoveTool, (newValue) => {
if (newValue) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
const setupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.setupPointerHandlers()
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
function dragZone(pointer: Phaser.Input.Pointer) {
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
return
}
gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
}
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
gameHandlers.setupPointerHandlers()
}
}
function setupPointerHandlers() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
const cleanupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.cleanupPointerHandlers()
} else {
gameHandlers.cleanupPointerHandlers()
}
}
function cleanupPointerHandlers() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
return {
setupPointerHandlers,
cleanupPointerHandlers
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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@ -0,0 +1,55 @@
import { computed, type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import config from '@/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const zoneEditorStore = useZoneEditorStore()
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.x = worldPoint.positionX
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera.value
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
dragZone(pointer)
}
updateWaypoint(pointer)
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

View File

@ -12,10 +12,10 @@ export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLaye
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
const position_x = worldPoint.x + config.tile_size.y
const position_y = worldPoint.y
const positionX = worldPoint.x + config.tile_size.y
const positionY = worldPoint.y
return { position_x, position_y }
return { positionX, positionY }
}
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
@ -86,7 +86,7 @@ export const updateZoneTiles = (zoneTilemap: Tilemap, tiles: Phaser.Tilemaps.Til
}
// Update the tilemap with any new 'blank_tile' entries
zoneTiles.forEach((row: string[], y: number) => {
zoneTiles.forEach((row: any, y: number) => {
row.forEach((tileId, x) => {
placeTile(zoneTilemap, tiles, x, y, tileId)
})
@ -101,12 +101,12 @@ export const calculateDepth = (x: number, y: number, mapWidth: number) => {
return y * mapWidth + x
}
export const sortByDepth = <T extends { position_x: number; position_y: number } | { x: number; y: number }>(items: T[], mapWidth: number) => {
export const sortByDepth = <T extends { positionX: number; positionY: number } | { x: number; y: number }>(items: T[], mapWidth: number) => {
return [...items].sort((a, b) => {
const aX = 'position_x' in a ? a.position_x : a.x
const aY = 'position_y' in a ? a.position_y : a.y
const bX = 'position_x' in b ? b.position_x : b.x
const bY = 'position_y' in b ? b.position_y : b.y
const aX = 'positionX' in a ? a.positionX : a.x
const aY = 'positionY' in a ? a.positionY : a.y
const bX = 'positionX' in b ? b.positionX : b.x
const bY = 'positionY' in b ? b.positionY : b.y
return calculateDepth(aX, aY, mapWidth) - calculateDepth(bX, bY, mapWidth)
})
}

View File

@ -3,9 +3,9 @@ import { useGameStore } from '@/stores/game'
import type { Zone, Object, Tile, ZoneObject } from '@/types'
type TeleportSettings = {
x: number
y: number
zoneId: number
toZoneId: number
toPositionX: number
toPositionY: number
}
export const useZoneEditorStore = defineStore('zoneEditor', {
@ -28,9 +28,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
isCreateZoneModalShown: false,
isSettingsModalShown: false,
teleportSettings: {
x: 0,
y: 0,
zoneId: 0
toZoneId: 0,
toPositionX: 0,
toPositionY: 0
}
}),
actions: {

View File

@ -23,8 +23,8 @@ export type Object = {
id: string
name: string
tags: any | null
origin_x: number
origin_y: number
originX: number
originY: number
isAnimated: boolean
frameSpeed: number
frameWidth: number
@ -66,8 +66,8 @@ export type ZoneObject = {
objectId: string
object: Object
depth: number
position_x: number
position_y: number
positionX: number
positionY: number
}
export enum ZoneEventTileType {
@ -82,8 +82,19 @@ export type ZoneEventTile = {
zoneId: number
zone: Zone
type: ZoneEventTileType
position_x: number
position_y: number
positionX: number
positionY: number
teleport?: ZoneEventTileTeleport
}
export type ZoneEventTileTeleport = {
id: string
zoneEventTileId: string
zoneEventTile: ZoneEventTile
toZoneId: number
toZone: Zone
toPositionX: number
toPositionY: number
}
export type User = {
@ -128,8 +139,8 @@ export type Character = {
level: number
experience: number
role: string
position_x: number
position_y: number
positionX: number
positionY: number
rotation: number
zoneId: number
zone: Zone
@ -167,8 +178,8 @@ export type SpriteAction = {
sprite: Sprite
action: string
sprites: string[]
origin_x: number
origin_y: number
originX: number
originY: number
isAnimated: boolean
isLooping: boolean
frameWidth: number