forked from noxious/client
Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage
This commit is contained in:
@ -56,7 +56,6 @@ function pencil(pointer: Phaser.Input.Pointer) {
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id: uuidv4(),
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map: mapEditorStore.map,
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mapObject: mapEditorStore.selectedMapObject,
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depth: 0,
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isRotated: false,
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positionX: tile.x,
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positionY: tile.y
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@ -1,9 +1,8 @@
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<template>
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<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
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<Modal :isModalOpen="mapEditorStore.isCreateMapModalShown" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
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<template #modalHeader>
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<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
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</template>
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<template #modalBody>
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<div class="m-4">
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<form method="post" @submit.prevent="submit" class="inline">
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@ -22,7 +21,7 @@
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</div>
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<div class="form-field-full">
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<label for="name">PVP enabled</label>
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<select class="input-field" name="pvp" id="pvp">
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<select class="input-field" v-model="pvp" name="pvp" id="pvp">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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@ -38,21 +37,48 @@
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<script setup lang="ts">
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import type { Map } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { ref } from 'vue'
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const emit = defineEmits(['create'])
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const mapStorage = new MapStorage()
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const name = ref('')
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const width = ref(0)
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const height = ref(0)
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const pvp = ref(false)
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function submit() {
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gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
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mapEditorStore.setMapList(response)
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async function submit() {
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gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
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if (!response) {
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gameStore.addNotification({
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title: 'Error',
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message: 'Failed to create map.'
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})
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return
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}
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// Reset form
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name.value = ''
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width.value = 0
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height.value = 0
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pvp.value = false
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// Add map to storage
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console.log(response)
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await mapStorage.add(response)
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// Let list know to fetch new maps
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emit('create')
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})
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// Close modal
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mapEditorStore.toggleCreateMapModal()
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}
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</script>
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@ -1,61 +1,75 @@
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<template>
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<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
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<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
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<template #modalHeader>
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<h3 class="text-lg text-white">Maps</h3>
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</template>
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<template #modalBody>
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<div class="my-4 mx-auto">
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<div class="my-4 mx-auto h-full">
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<div class="text-center mb-4 px-2 flex gap-2.5">
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<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
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<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
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</div>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
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<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
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<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
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<span>{{ map.name }}</span>
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<span class="ml-auto gap-1 flex">
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<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
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</span>
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<div class="overflow-y-auto h-[calc(100%-4.4rem)]">
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
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<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
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<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
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<span>{{ map.name }}</span>
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<span class="ml-auto gap-1 flex">
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<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
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</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
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</div>
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</div>
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</template>
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</Modal>
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<CreateMap @create="fetchMaps" v-if="mapEditorStore.isMapListModalShown" />
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</template>
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<script setup lang="ts">
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import type { Map, UUID } from '@/application/types'
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import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { onMounted } from 'vue'
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import { onMounted, ref } from 'vue'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const mapStorage = new MapStorage()
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const mapList = ref<Map[]>([])
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onMounted(async () => {
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fetchMaps()
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await fetchMaps()
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})
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function fetchMaps() {
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gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
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mapEditorStore.setMapList(response)
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})
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async function fetchMaps() {
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mapList.value = await mapStorage.getAll()
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}
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function loadMap(id: UUID) {
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gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
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mapEditorStore.setMap(response)
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gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: UUID) => {
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mapEditorStore.setMapId(response)
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})
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mapEditorStore.toggleMapListModal()
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}
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function deleteMap(id: UUID) {
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gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
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fetchMaps()
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async function deleteMap(id: UUID) {
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gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
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if (!response) {
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gameStore.addNotification({
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title: 'Error',
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message: 'Failed to delete map.'
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})
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return
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}
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await mapStorage.delete(id)
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await fetchMaps()
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})
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}
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</script>
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@ -5,13 +5,10 @@
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<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
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<div v-else>
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<Map :key="mapEditorStore.mapId" />
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<Toolbar @save="save" @clear="clear" />
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<MapList />
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<TileList />
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<ObjectList />
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<MapSettings />
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<TeleportModal />
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</div>
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@ -23,6 +20,7 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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import Map from '@/components/gameMaster/mapEditor/Map.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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@ -35,7 +33,6 @@ import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Game, Scene } from 'phavuer'
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import { ref } from 'vue'
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import type { Map as MapT } from '@/application/types'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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@ -65,8 +62,10 @@ const preloadScene = async (scene: Phaser.Scene) => {
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scene.load.image('blank_tile', '/assets/map/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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// Get all tiles from IndexedDB and load them into the scene
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await loadAllTilesIntoScene(scene)
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// Wait for all assets to be loaded before continuing
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await new Promise<void>((resolve) => {
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scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
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resolve()
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