Reapply "TileLayer bug fix"
This reverts commit eb4ae4a6258c8da0183ff0e0d568a978e1f54306. # Conflicts: # src/components/gameMaster/zoneEditor/ZoneEditor.vue
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 920 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 834 B After Width: | Height: | Size: 708 B |
@ -79,8 +79,8 @@ function createTilemap() {
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}
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}
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function createTileLayer() {
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function createTileLayer() {
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const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
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const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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@ -42,7 +42,7 @@ function createTileLayer() {
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}) as any
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}) as any
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// Add blank tile
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// Add blank tile
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setDepth(0)
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