forked from noxious/client
Updated Dockerfile, renamed config key
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6a52546a08
commit
6ba4c1b843
@ -1,5 +1,5 @@
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VITE_NAME=Noxious
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VITE_DEVELOPMENT=true
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VITE_ENVIRONMENT=development
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VITE_SERVER_ENDPOINT=http://localhost:4000
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VITE_TILE_SIZE_WIDTH=64
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VITE_TILE_SIZE_HEIGHT=32
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12
Dockerfile
12
Dockerfile
@ -9,17 +9,17 @@ COPY . .
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ARG VITE_NAME=${VITE_NAME}
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ENV VITE_NAME=${VITE_NAME}
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ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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ARG VITE_ENVIRONMENT=${VITE_ENVIRONMENT}
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ENV VITE_ENVIRONMENT=${VITE_ENVIRONMENT}
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ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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ARG VITE_TILE_SIZE_WIDTH=${VITE_TILE_SIZE_WIDTH}
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ENV VITE_TILE_SIZE_WIDTH=${VITE_TILE_SIZE_WIDTH}
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ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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ARG VITE_TILE_SIZE_HEIGHT=${VITE_TILE_SIZE_HEIGHT}
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ENV VITE_TILE_SIZE_HEIGHT=${VITE_TILE_SIZE_HEIGHT}
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# Build the application
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RUN npm run build-ntc
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@ -1,6 +1,6 @@
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export default {
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name: import.meta.env.VITE_NAME,
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development: import.meta.env.VITE_DEVELOPMENT === 'true',
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environment: import.meta.env.VITE_ENVIRONMENT,
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server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
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tile_size: {
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width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
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@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
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if (!files) return
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gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload object')
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if (config.environment === 'development') console.error('Failed to upload map object')
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return
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}
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@ -42,7 +42,7 @@ const elementToScroll = ref()
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function newButtonClickHandler() {
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gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to create new sprite')
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if (config.environment === 'development') console.error('Failed to create new sprite')
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return
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}
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@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
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if (!files) return
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gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload tile')
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if (config.environment === 'development') console.error('Failed to upload tile')
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return
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}
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@ -74,7 +74,7 @@ export const useGameStore = defineStore('game', {
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},
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initConnection() {
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this.connection = io(config.server_endpoint, {
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secure: !config.development,
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secure: !config.environment.includes('development'),
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withCredentials: true,
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transports: ['websocket'],
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reconnectionAttempts: 5
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