-
-
+
(zoneEditorStore.isObjectListModalShown = false)">
+
+ Objects
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
![Object]()
-
-
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+
+
+
diff --git a/src/components/sprites/Character.vue b/src/components/sprites/Character.vue
index 272e074..7d7629c 100644
--- a/src/components/sprites/Character.vue
+++ b/src/components/sprites/Character.vue
@@ -113,7 +113,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character
- const spriteId = characterType?.sprite.id ?? 'idle_right_down'
+ const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
diff --git a/src/main.ts b/src/main.ts
index 50b985c..4993577 100644
--- a/src/main.ts
+++ b/src/main.ts
@@ -5,7 +5,8 @@ import { createPinia } from 'pinia'
import App from './App.vue'
const app = createApp(App)
+const pinia = createPinia()
-app.use(createPinia())
+app.use(pinia)
app.mount('#app')